Abstract
The modern labor market requires specialists with practical skills, as a result of which traditional educational approaches that emphasize the deep theoretical knowledge of the graduate give way to innovative teaching methods that allow students to develop practical skills in the field of professional activity. In legal education, various active teaching methods are used, including a legal clinic, case study, quest. Of significant interest is such a game learning model as a simulated trial, which allows us to combine theoretical knowledge with the practical possibilities of their implementation within a certain model of legal proceedings, as well as to form interdisciplinary competencies necessary for a specialist in the field of jurisprudence. The study is aimed at determining the role of game approaches in the formation of practice-oriented competencies of students of law schools and establishing the conditions under which a business game can be effectively implemented in the educational process. The achievement of the research goal is based on general scientific methods, such as analysis and synthesis, as well as methods of questioning, observation, the use of pedagogical experience and legal statistics. As a result, the necessity of using game trials in legal education, based on well-defined criteria for their conduct, was established to form a number of students’ competencies: teamwork skills, professional communication, stress resistance, ability to apply substantive law to specific legal situations.
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Mokhorova, A., Dolzhenkova, E., Mokhorov, D., Rasulov, B. (2023). Gaming Technologies in the Formation of Legal Students’ Professional Competencies: Moot Courts. In: Bylieva, D., Nordmann, A. (eds) The World of Games: Technologies for Experimenting, Thinking, Learning. PCSF 2023. Lecture Notes in Networks and Systems, vol 829. Springer, Cham. https://doi.org/10.1007/978-3-031-48016-4_19
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