Abstract
Archaeological projects require a great amount of work in the representation and storage of digital data about the excavation of the archaeological site, the information about the encountered findings, and the analyses carried out by the laboratories and the consequent interpretations of the facts. However, though archaeological databases are of primary importance for retracing the interpretation processes and identifying the supporting elements, they often remain a pure archive, with no more accesses after the excavation activities; often, disciplinary experts work in isolation, and usually relying on scientific literature that rarely includes a friendly access to the datasets. A well-known presentation setting in archaeology is to exhibit results through virtual reality. Virtual reality yields the recreation of the remote site in a geospatial layout as well as the reproduction the diachronic phases of the excavation and the encounter of findings.
This paper presents BeA-ViR, an application for virtual archaeology that is devoted to traversing boundaries and borders on multi-cultural dimensions (Japan-Europe), multi-targeted audiences (general audiences and multi-disciplinary scholars), and multiple platforms (desktop, CAVE, and web). It relies on a comprehensive database that merges archaeological and archaeometric knowledge about the site and the findings.
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Notes
- 1.
http://www.tdar.org/, visited on 15 September 2023.
- 2.
http://archaeologydataservice.ac.uk/, visited on 15 September 2023.
- 3.
https://www.bearchaeo.com/, 15 September 2023.
- 4.
https://bearchaeo.unito.it/omeka-s/s/bearchaeo-resources-site/page/welcome, 15 September 2023.
- 5.
- 6.
https://github.com/RenderHeads/UnityPlugin-OmekaAPI, GPL-3.0 License, the same as BeA-ViR.
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Acknowledgements
The BeArchaeo project has been funded by the European Union’s Horizon 2020 research and innovation programme, under the Marie Skłodowska-Curie, Grant Agreement No. 823826. The content of this paper represents the views of the authors only and is their sole responsibility; it cannot be considered to reflect the views of the European Commission and/or the Consumers, Health, Agriculture and Food Executive Agency or any other body of the European Union. The European Commission and the Agency do not accept any responsibility for use that may be made of the information it contains.
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Lombardo, V., Lauro, V., Murtas, V., Goud, S. (2023). Merging Archaeological Site Recreation and Museum Exhibition. In: Holloway-Attaway, L., Murray, J.T. (eds) Interactive Storytelling. ICIDS 2023. Lecture Notes in Computer Science, vol 14384. Springer, Cham. https://doi.org/10.1007/978-3-031-47658-7_6
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