Skip to main content

Merging Archaeological Site Recreation and Museum Exhibition

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2023)

Abstract

Archaeological projects require a great amount of work in the representation and storage of digital data about the excavation of the archaeological site, the information about the encountered findings, and the analyses carried out by the laboratories and the consequent interpretations of the facts. However, though archaeological databases are of primary importance for retracing the interpretation processes and identifying the supporting elements, they often remain a pure archive, with no more accesses after the excavation activities; often, disciplinary experts work in isolation, and usually relying on scientific literature that rarely includes a friendly access to the datasets. A well-known presentation setting in archaeology is to exhibit results through virtual reality. Virtual reality yields the recreation of the remote site in a geospatial layout as well as the reproduction the diachronic phases of the excavation and the encounter of findings.

This paper presents BeA-ViR, an application for virtual archaeology that is devoted to traversing boundaries and borders on multi-cultural dimensions (Japan-Europe), multi-targeted audiences (general audiences and multi-disciplinary scholars), and multiple platforms (desktop, CAVE, and web). It relies on a comprehensive database that merges archaeological and archaeometric knowledge about the site and the findings.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 74.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    http://www.tdar.org/, visited on 15 September 2023.

  2. 2.

    http://archaeologydataservice.ac.uk/, visited on 15 September 2023.

  3. 3.

    https://www.bearchaeo.com/, 15 September 2023.

  4. 4.

    https://bearchaeo.unito.it/omeka-s/s/bearchaeo-resources-site/page/welcome, 15 September 2023.

  5. 5.

    https://fonts.google.com/noto/specimen/Noto+Sans+JP.

  6. 6.

    https://github.com/RenderHeads/UnityPlugin-OmekaAPI, GPL-3.0 License, the same as BeA-ViR.

References

  1. Baloian, N., Biella, D., Luther, W., Pino, J.A., Sacher, D.: Designing, realizing, running, and evaluating virtual museum: a survey on innovative concepts and technologies. JUCS - J. Univ. Comput. Sci. 27(12), 1275–1299 (2021). https://doi.org/10.3897/jucs.77153

  2. Barsanti, S.G., Caruso, G., Micoli, L.L., Rodriguez, M.C., Guidi, G.: 3D visualization of cultural heritage artefacts with virtual reality devices. In: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 25th International CIPA Symposium, vol. XL-5/W7 (2015)

    Google Scholar 

  3. Cassidy, B., Sim, G., Robinson, D.W., Gandy, D.: A virtual reality platform for analyzing remote archaeological sites. Interact. Comput. 31, 167–176 (2019)

    Article  Google Scholar 

  4. Carandini, A., Caciagli, R.: Storie dalla terra: manuale dello scavo archeologico. De Donato (1981)

    Google Scholar 

  5. Christou, C., Angus, C., Loscos, C., Dettori, A., Roussou, M.: A versatile large-scale multimodal VR system for cultural heritage visualization. In: Proceedings of ACM Symposium on Virtual Reality Software and Technology, pp. 133–140. ACM (2006)

    Google Scholar 

  6. Derudas, P., Dell’Unto, N., Callieri, M., Apel, J.: Sharing archaeological knowledge: the interactive reporting system. J. Field Archaeol. 46(5), 303–315 (2021)

    Article  Google Scholar 

  7. Forte, M., Dell’Unto, N., Lercari, N.: Digital çatalhöyük: a cyber-archaeological approach. In: Hodder, I., Tsoraki, C. (eds.) Communities at Work: The Making of Çatalhöyük, vol. Çatalhöyük Research Project Series No. 15, pp. 89–102. British Institute at Ankara, Monograph 55, London (2021)

    Google Scholar 

  8. Gamble, C.: Archaeology, The Basics. Routledge, Digitizing Sponsor Kahle/Austin Foundation, Distributed by the Internet Archive edn. (2007)

    Google Scholar 

  9. Giannoulis, G., et al.: Terminology, definitions and types for virtual museums. Technical report, V-MUST net (2014). http://www.v-must.net/sites/default/files/D21c2014

  10. Gupta, N.: Preparing Archaeological Data for Spatial Analysis, pp. 17–40, January 2020. https://doi.org/10.4324/9781351243858-2

  11. Hodder, I., Orton, C.: Spatial Analysis in Archaeology. New Studies in Archaeology. Cambridge University Press, Cambridge (1976)

    Google Scholar 

  12. Jenkins, H.: Game Design as a Narrative Architecture. Henry Jenkins Blog (2004)

    Google Scholar 

  13. Karatas, T., Lombardo, V.: A multiple perspective account of digital curation for cultural heritage: tasks, disciplines and institutions. In: Kuflik, T., Torre, I., Burke, R., Gena, C. (eds.) Adjunct Publication of the 28th ACM Conference on User Modeling, Adaptation and Personalization, UMAP 2020, Genoa, Italy, 12–18 July 2020, pp. 325–332. ACM (2020). https://doi.org/10.1145/3386392.3399277

  14. Kintigh, K.: America’s archaeology data keeps disappearing even though the law says the government is supposed to preserve it. The Conversation (2018)

    Google Scholar 

  15. Lauro, V., Lombardo, V.: The cataloging and conservation of digital survey in archaeology: a photogrammetry protocol in the context of digital data curation. Heritage 6(3), 3113–3136 (2023). https://doi.org/10.3390/heritage6030166

    Article  Google Scholar 

  16. Lercari, N., Shiferaw, E., Forte, M., Kopper, R.: Immersive visualization and curation of archaeological heritage data: çatalhöyük and the digit app. J. Archaeol. Method Theory (2017). https://doi.org/10.1007/s10816-017-9340-4

  17. Levy, T.E.: On-site digital archaeology 3.0 and cyber-archaeology: into the future of the past - new developments, delivery and the creation of a data avalanche. In: Cyber-Archaeology, pp. 135–153. Archaeopress, Oxford (2010)

    Google Scholar 

  18. Lombardo, V., Damiano, R., Karatas, T., Mattutino, C.: Linking ontological classes and archaeological forms. In: Pan, J.Z., et al. (eds.) ISWC 2020. LNCS, vol. 12507, pp. 700–715. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-62466-8_43

    Chapter  Google Scholar 

  19. Lombardo, V., Karatas, T., Gulmini, M., Guidorzi, L., Angelici, D.: Transdisciplinary approach to archaeological investigations in a semantic web perspective. Semant. Web J. 14(2), 361–383 (2023)

    Article  Google Scholar 

  20. Manuelian, P.D.: Giza 3D: digital archaeology and scholarly access to the Giza pyramids: the Giza project at Harvard university. In: Proceedings of DigitalHeritage 2013 (Digital Heritage International Congress), vol. 2, pp. 727–734. Institute of Electrical and Electronics Engineers, Marseille, France, 28 October–1 November 2013 (2013)

    Google Scholar 

  21. Masuda, T., Yamada, Y., Kuchitsu, N., Ikeuchi, K.: Sunlight illumination simulation for archaeological investigation-case study of the Fugoppe cave-. In: VSMM 2004 : Proceedings of the Tenth International Conference on Virtual Systems and Multimedia, p. 850(10), 17–19 November 2004, Softopia Japan, Ogaki City, Japan (2004)

    Google Scholar 

  22. Miller, G., et al.: The virtual museum: interactive 3D navigation of a multimedia database. J. Vis. Comput. Anim. 3, 183–197 (1992)

    Article  Google Scholar 

  23. Morgan, C.: Current digital archaeology. Ann. Rev. Anthropol. 51, 213–231 (2022)

    Article  Google Scholar 

  24. Motz, C., Carrier, S.: Paperless recording at the Sangro valley project. In: Earl, G., et al. (eds.) Archaeology in the Digital Era, pp. 25–30. Amsterdam University Press (2013). https://www.cambridge.org/core/books/abs/archaeology-in-the-digital-era/paperless-recording-at-the-sangro-valley-project/0786382AF0ACBD65E74E1872EF382850

  25. Murtas, V., Lauro, V., Lombardo, V.: Virtual archaeology in a multi-platform and multi-lingual setting. In: Adjunct Proceedings of the 31st ACM Conference on User Modeling, Adaptation and Personalization (UMAP 2023 Adjunct). Association for Computing Machinery (2023). https://doi.org/10.1145/35633593596664

  26. Reilly, P., Rahtz, S.P.Q.: Archaeology and the Information Age: A Global Perspective. One World Archaeology. Routledge, London (1992)

    Google Scholar 

  27. Roosevelt, C.H., Cobb, P., Moss, E., Olson, B.R., Ünlüsoy, S.: Excavation is destruction digitization: advances in archaeological practice. J. Field Archaeol. 40(3), 325–346 (2015). https://doi.org/10.1179/2042458215Y.0000000004

  28. Sanders, D.H.: Virtual heritage: researching and visualizing the past in 3D. J. East. Mediterr. Archaeol. Heritage Stud. 2, 30–47 (2014)

    Article  Google Scholar 

  29. Silva, F., Linden, M.V.: Amplitude of travelling front as inferred from \(^14\)C predicts levels of genetic admixture among European early farmers. Sci. Rep. 7(1), 2045–2322 (2017). https://doi.org/10.1038/s41598-017-12318-2

  30. Skalska-Cimer, B., Kadłuczka, A.: Virtual museum. Museum of the future? Tech. Trans. 119, e2022004 (2022). https://doi.org/10.37705/TechTrans/e2022004

  31. Sullivan, E.A.: Constructing the Sacred Visibility and Ritual Landscape at the Egyptian Necropolis of Saqqara. A Stanford Digital Project. Stanford University Press, Stanford (2020). https://constructingthesacred.org, ISBN: 9781503603332

  32. Takata, Y., Yanase, P.: The production, preservation and dissemination of archaeological data in Japan. Internet Archaeology, vol. 58 (2021). https://doi.org/10.11141/ia.58.11

  33. Thomas, J.T.: The archaeologist as writer. In: Dyke, R.M.V., Bernbeck, R. (eds.) Subjects and Narratives in Archaeology, pp. 169–188. University Press of Colorado (2015)

    Google Scholar 

  34. de la Torre, M.: Values and heritage conservation. Heritage Soc. 6(2), 155–166 (2013)

    Article  Google Scholar 

  35. Toubekisa, G., et al.: Preservation and management of the UNESCO world heritage site of Bamiyan: laser scan documentation and virtual reconstruction of the destroyed buddha figures and the archaeological remains. In: ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, vol. IV-2/W2. 26th International CIPA Symposium 2017, 28 August–1 September 2017, Ottawa, Canada (2017)

    Google Scholar 

  36. Trimmis, K.: Paperless mapping and cave archaeology: a review on the application of DistoX survey method in archaeological cave sites. J. Archaeol. Sci. Rep. 18, 399–407 (2018). https://www.sciencedirect.com/science/article/pii/S2352409X1730768X, https://doi.org/10.1016/jjasrep201801022

Download references

Acknowledgements

The BeArchaeo project has been funded by the European Union’s Horizon 2020 research and innovation programme, under the Marie Skłodowska-Curie, Grant Agreement No. 823826. The content of this paper represents the views of the authors only and is their sole responsibility; it cannot be considered to reflect the views of the European Commission and/or the Consumers, Health, Agriculture and Food Executive Agency or any other body of the European Union. The European Commission and the Agency do not accept any responsibility for use that may be made of the information it contains.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Vincenzo Lombardo .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Lombardo, V., Lauro, V., Murtas, V., Goud, S. (2023). Merging Archaeological Site Recreation and Museum Exhibition. In: Holloway-Attaway, L., Murray, J.T. (eds) Interactive Storytelling. ICIDS 2023. Lecture Notes in Computer Science, vol 14384. Springer, Cham. https://doi.org/10.1007/978-3-031-47658-7_6

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-47658-7_6

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-47657-0

  • Online ISBN: 978-3-031-47658-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics