Abstract
Virtual reality (VR) technology has been widely applied in various fields, including entertainment, healthcare and education. In design and engineering education, VR technology shows the potential to improve traditional education practices by enhancing creativity and motivation through immersive learning experiences. With the interactive features and high-quality scenes provided by VR, the students’ learning of 3D modelling in design and engineering disciplines may be highly motivating. This paper aims to develop a 3D modelling gallery based on VR to assist design and engineering students in learning 3D modelling. The system offers two main features, a virtual campus scene and a practice showcase, which allow students to explore and understand the modelling process of 3D models in a virtual environment. The integration of the 3D Modelling Gallery into the curriculum can help deepen students’ understanding of 3D modelling, break the limitations of traditional teaching, and increase students’ learning interest in 3D modelling.
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Acknowledgements
This work is supported by the Teaching Development Fund of Xi’an Jiaotong-Liverpool University (TDF21/22-R23-164) and the Summer Undergraduate Research Fellowship of Xi’an Jiaotong-Liverpool University (SURF2022116).
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Xu, Z., Huang, M., Yang, R., Wang, L., Liu, Y. (2024). Development of a 3D Modelling Gallery Based on Virtual Reality. In: Bourguet, ML., Krüger, J.M., Pedrosa, D., Dengel, A., Peña-Rios, A., Richter, J. (eds) Immersive Learning Research Network. iLRN 2023. Communications in Computer and Information Science, vol 1904. Springer, Cham. https://doi.org/10.1007/978-3-031-47328-9_20
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