Abstract
In this paper, we introduce game-theoretic semantics (GTS) for Qualitative Choice Logic (QCL), which, in order to express preferences, extends classical propositional logic with an additional connective called ordered disjunction. In particular, we present a new semantics that makes use of GTS negation and, by doing so, avoids contentious behavior of negation in existing QCL-semantics.
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Notes
- 1.
Notice the flipped \(\ll \)-sign in the second case.
- 2.
In the \(\textsf{coNP}\)-complete Unsat problem we are given a classical formula F and ask whether \(\mathcal {I} \not \models F\) for all interpretations \(\mathcal {I}\).
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Acknowledgements
We thank the anonymous reviewers for their feedback. This work was funded by the Austrian Science Fund (FWF) under grants P32830 and P32684, the Vienna Science and Technology Fund (WWTF) under grant ICT19-065, and partially funded by the EU (Marie Skłodowska-Curie RISE) project MOSAIC, grant 101007624.
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Freiman, R., Bernreiter, M. (2023). Truth and Preferences - A Game Approach for Qualitative Choice Logic. In: Gaggl, S., Martinez, M.V., Ortiz, M. (eds) Logics in Artificial Intelligence. JELIA 2023. Lecture Notes in Computer Science(), vol 14281. Springer, Cham. https://doi.org/10.1007/978-3-031-43619-2_37
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