Abstract
Research in virtual representation (VR) and artificial intelligence (AI) has been conducted separately for many years. Innovation in hardware and software has promoted a parallel evolution of both fields, which, in the last decade, have found a point of convergence in video game applications. Although a relatively recent phenomenon, video games are the most relevant technological, social and cultural expression of contemporary times, becoming the leading entertainment industry globally as a volume of business. The market’s growth has necessitated the need for dedicated work platforms, known as game engines, capable of integrating and optimizing workflow due to the ease of acquiring, transferring, and sharing heterogeneous content in interactive virtual environments. The paper aims to exploit this potential by combining a virtual environment’s spatial, physical, and temporal determinants to simulate the evacuation flows of a building during an emergency. To this goal, an AI is being studied that reproduces the processes that guide individuals to the nearest exit while considering obstacles and areas where passage is impeded. Within the development environment, the simulation can be visualized in real-time, with the possibility of changing parameters and evaluating different scenarios to optimize the relationship between the designed environment and security exigencies.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Levy, P.: Il virtuale. Raffaello Cortina Editore, Milano (1997)
Buratti, G.: Metaverso come opportunità di nuovi servizi di welfare per la terza età in DAI. In: Candito C. (ed.) Il disegno per l’accessibilità e l’inclusione. Publica Editor (2022)
Buratti, G. et al.: Artificial Intelligence, Big Data and Cultural Heritage, in Representation Challenges, Augmented Reality and Artificial Intelligence in Cultural Heritage and innovative Design domain. Franco Angeli Editore (2021)
Gregory, J.: Game Engine Architecture. CRC Press, Taylor & Francis Group (2018)
Gissi E., Ronchi E., Purser, D.A.: Transparency vs magic numbers: the development of stair design requirements in the Italian fire safety code. Fire Saf. J. 91 (2017)
Liao, W., Chraibi, M., Seyfried, A., Zhang, J., Zheng X., Zhao Y.: Validation of FDS+ Evac for pedestrian simulations in wide bottlenecks. In: 17th International IEEE Conference on Intelligent Transportation Systems (ITSC), Qingdao, China, 8–11 October 2014, pp. 554–559 (2014)
Thalmann, D., Musse, S.R.: Crowd Simulation, 2nd edn. Springer, London Ltd (2013)
Von Neumann, J., Morgenstern, O.: Theory of Games and Economic Behavior. Princeton University Press (1944)
Coleman, J.S.: Collective decisions. Sociol. Inq. 34, 166–181 (1964)
Bartholomew, D. J.: Stochastic Models for Social Processes. Wiley & Sons, London New York etc. (1967)
Helbing, D., Molnar, P.: Social force model for pedestrian dynamics. Phys. Rev. E 51(5), 4282–4286 (1995)
Helbing, D., Farkas, I.: Simulation of pedestrian crowds in normal and evacuation situations. Pedestrian. Evacuation Dyn. 21, 21–58 (2002)
NVDIA: http://docs.nvidia.com/gameworks/. Last accessed on 18 Jan 2023
Montecchiari, G., Bulian, G., Gallina, P.: Towards real-time human participation in virtual evacuation through a validated simulation tool. Proc. Inst. Mech. Eng. Part O: J. Risk Reliab. 32(5), 476–490 (2018)
Ronchi, E., Kinsey, M.: Evacuation models of the future: Insights from an online survey on user’s experiences and needs. In: Capote, J., Alvear, D. (eds.) Proceedings of the Advanced Research Workshop: Evacuation and Human Behaviour in Emergency Situations. Universidad de Cantabria, pp. 145–155 (2011)
Luck, M., Aylett, R.: Applying artificial intelligence to virtual reality: intelligent virtual environments. Appl. Artif. Intell. 14(1), 3–32 (2000)
Acknowledgements
Although the paper was conceived jointly, Michela Rossi is the author of Introduction, Gorgio Buratti is the author of AI and Videogames, Simulating evacuation and all the graphics. The Conclusions are drafted jointly.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this chapter
Cite this chapter
Buratti, G., Rossi, M. (2024). Artificial Intelligence and Virtual Reality in the Simulation of Human Behavior During Evacuations. In: Giordano, A., Russo, M., Spallone, R. (eds) Beyond Digital Representation. Digital Innovations in Architecture, Engineering and Construction. Springer, Cham. https://doi.org/10.1007/978-3-031-36155-5_48
Download citation
DOI: https://doi.org/10.1007/978-3-031-36155-5_48
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-36154-8
Online ISBN: 978-3-031-36155-5
eBook Packages: EngineeringEngineering (R0)