Skip to main content

Violent Video Games and Aggression

A Discussion Based on the Main Theoretical Frameworks

  • Reference work entry
  • First Online:
Handbook of Anger, Aggression, and Violence

Abstract

Whether or not exposure to violent media is a risk factor for aggressive behavior has been the subject of numerous studies over many years. Research, which was mostly focused on the effects of television during the first decades, started to shift its focus in the 1980s to video games. The interactive and rewarding nature of video gaming and the active role it imposes on players not only facilitates the comprehension of educational content, but also accelerates the modeling and reinforcement of negative orientations. Studies have generally shown that violent video games can trigger harmful effects in physical, cognitive, emotional, and behavioral terms. This chapter presents an overview of current findings from experiments, longitudinal and cross-sectional studies, meta-analyses, and conclusions based on the main theoretical frameworks. Initially, a comparison of the effects of violent video games and violent television is presented. Then, research findings concerning the effects of violent video game and theoretical explanations of the underlying processes are reviewed in detail. This is followed by a summary of research findings concerning the effect of violent video games on aggressive tendencies in accordance with the main theoretical frameworks and ongoing academic conflicts based on disagreements in method, tool, sampling, and statistical dimensions. Finally, a comprehensive discussion is presented along with various recommendations.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 899.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 899.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Abbreviations

VVGs:

Violent video games

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to H. Andaç Demirtaş-Madran .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 Springer Nature Switzerland AG

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Demirtaş-Madran, H.A. (2023). Violent Video Games and Aggression. In: Martin, C.R., Preedy, V.R., Patel, V.B. (eds) Handbook of Anger, Aggression, and Violence. Springer, Cham. https://doi.org/10.1007/978-3-031-31547-3_21

Download citation

Publish with us

Policies and ethics