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Desiring Machines and Affective Virtual Environments

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ArtsIT, Interactivity and Game Creation (ArtsIT 2022)

Abstract

Language is closely related to how we perceive ourselves and signify our reality. In this scope, we created Desiring Machines, an interactive media art project that allows the experience of affective virtual environments adopting speech emotion recognition as the leading input source. Participants can share their emotions by speaking, singing, reciting poetry, or making any vocal sounds to generate virtual environments on the run. Our contribution combines two machine learning models. We propose a long-short term memory and a convolutional neural network to predict four main emotional categories from high-level semantic and low-level paralinguistic acoustic features. Predicted emotions are mapped to audiovisual representations by an end-to-end process encoding emotion in virtual environments. We use a generative model of chord progressions to transfer speech emotion into music based on the tonal interval space. Also, we implement a generative adversarial network to synthesize an image from the transcribed speech-to-text. The generated visuals are used as the style image in the style-transfer process onto an equirectangular projection of a spherical panorama selected for each emotional category. The result is an immersive virtual space encapsulating emotions in spheres disposed into a 3D environment. Users can create new affective representations or interact with other previously encoded instances (This ArtsIT publication is an extended version of the earlier abstract presented at the ACM MM22 [1]).

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Acknowledgments

This research was partially funded by the project “Experimentation in music in Portuguese culture: History, contexts and practices in the 20th and 21st centuries” (POCI-01-0145-FEDER-031380) co-funded by the European Union through the Operational Program Competitiveness and Internationalization, in its ERDF component, and by national funds, through the Portuguese Foundation for Science and Technology (FCT). It was also partially funded by FCT in the scope of the projects: UIDB/11918/2022 and UIDB/50009/2020.

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Correspondence to Jorge Forero .

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Forero, J., Bernardes, G., Mendes, M. (2023). Desiring Machines and Affective Virtual Environments. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_28

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  • DOI: https://doi.org/10.1007/978-3-031-28993-4_28

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