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Developing Gamification Strategies for International, Interdisciplinary, Team-Based Online Courses in Engineering Design

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Learning in the Age of Digital and Green Transition (ICL 2022)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 633))

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Abstract

Student motivation is a highly relevant topic, especially since the increased implementation of online courses during the Corona pandemic. The concept of gamification offers a modern approach to the strategic design of courses, among others, concerning the optimal motivation of participants. Based on a case study of the international, interdisciplinary online course of the International Design and Engineering Education Association (IDEEA) and the subsequent evaluation with modern digital simulation tools, this research shows how gamification strategies can be sustainably integrated into digital courses to strengthen the motivation and participation of students. The results show a fundamental consistency between the case study and the newly developed simulation model and will therefore be transferred into a process for the general application of gamification in courses for teaching staff at universities.

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Correspondence to David Kessing .

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Kessing, D., Löwer, M. (2023). Developing Gamification Strategies for International, Interdisciplinary, Team-Based Online Courses in Engineering Design. In: Auer, M.E., Pachatz, W., Rüütmann, T. (eds) Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-031-26876-2_83

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