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Play Dynamics in a Collaborative Game with a Robot as a Play-Mediator

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Social Robotics (ICSR 2022)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 13818))

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Abstract

While game-play is widely used in HRI, using a robot as a play-mediator, where two individuals interact with each other through a robot, has not been fully studied yet. However, understanding the play dynamics of this type of game is an important step towards designing an engaging experience. In this work, participants played two collaborative games which involved teleoperating a mobile robot. Each game consisted in achieving the same task but involved two different collaboration strategies: one where the players shared tasks and one where joint action was necessary. In this paper, we focus on how both players collaborated with each other in terms of coordination and communication using video and joystick data.

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Notes

  1. 1.

    https://www.halfbrick.com/games/fruit-ninja.

  2. 2.

    https://github.com/hamzaMahdi/myjay-bot.

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Acknowledgments

We thank all the participants who willingly participated. This research was undertaken, in part, thanks to funding from the Canada 150 Research Chairs Program.

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Correspondence to Negin Azizi .

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Azizi, N., Fan, K., Jouaiti, M., Dautenhahn, K. (2022). Play Dynamics in a Collaborative Game with a Robot as a Play-Mediator. In: Cavallo, F., et al. Social Robotics. ICSR 2022. Lecture Notes in Computer Science(), vol 13818. Springer, Cham. https://doi.org/10.1007/978-3-031-24670-8_37

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  • DOI: https://doi.org/10.1007/978-3-031-24670-8_37

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  • Online ISBN: 978-3-031-24670-8

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