Skip to main content

Teaching Ethics in Online Environments: A Prototype for Interactive Narrative Approaches

  • Conference paper
  • First Online:
Innovative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education (TLIC 2022)

Abstract

Ethics is an important part in the training of professionals. Most associations have their own code of ethical practices, and many public and private institutions highlight the importance of integrating ethical standards into their practice. Due to this, ethics already appears, in one way or another, in almost every syllabus in professional and higher education courses. Nevertheless, ethics is often taught in a descriptive fashion that refers almost exclusively to regulations, and thus ethics quickly becomes a matter of compliance. Learning ethics, however, should also lead to becoming skilled in the sort of ethical awareness, reflection and reasoning capabilities that is needed to anticipate, understand and react appropriately to current and future challenges that can seldom be reduced to a set of regulatory principles. In order to teach (and learn) ethics as a skill, a more direct experience to ethically relevant situations that prompt for subjective reflection is needed. In this regard, interactive narrative experiences can be used as a way to prompt subjective involvement. This paper presents the design of a prototype of an interactive narrative created to teach ethics. The prototype integrates insights from game design, such as attachments, meaningful choices, and the creation of spaces for subjective reflection, and is conceived as a complementary tool that could easily be integrated as part of a learning module. This work introduces the required background, presents the prototype and its design, and provides reflections on the relevant decisions behind the development of interactive experiences aimed at teaching ethics.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 189.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 249.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    The term “close character” is used in this prototype to refer to a fictional character whose relationship with the player can significantly change throughout the development of the fiction, and for whom this relationship is explicitly tracked through an “approval system”.

References

  1. AMA Code of Medical Ethics: https://www.ama-assn.org/sites/ama-assn.org/files/corp/media-browser/principles-of-medical-ethics.pdf. Accessed 07 March 2022

  2. Biedenweg, K., Monroe, M.C., Oxarart, A.: The importance of teaching ethics of sustainability. Int. J. Sustain. High. Educ. (2013)

    Google Scholar 

  3. Carstensdottir, E., Kleinman, E., El-Nasr, M S.: Player interaction in narrative games: structure and narrative progression mechanics. In: Proceedings of the 14th International Conference on the Foundations of Digital Games (2019)

    Google Scholar 

  4. Casas-Roma, J., Arnedo-Moreno, J.: Categorizing morality systems through the lens of fallout. In: DiGRA'19-Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, vol. 2019, pp. 1–16 (2019)

    Google Scholar 

  5. Davis, N.: Contemporary deontology. In: Singer, P. (ed.) A Companion to Ethics, Chapter 17, pp. 205–218. John Wiley & Sons, Hoboken, NJ (1993)

    Google Scholar 

  6. DC Bar's Rules of Professional Conduct: https://www.dcbar.org/for-lawyers/legal-ethics/rules-of-professional-conduct. Accessed 08 March 2022

  7. EU Parliament.: Proposal for a regulation of the European parliament and of the council laying down harmonized rules on AI and amending certain union legislative acts (2021). https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52021PC0206&from=EN. Accessed 03 Nov 2021

  8. Hayse, M.: Ultima IV: simulating the religious quest. In Halos and avatars: playing video games with god, pp. 34–46 (2010)

    Google Scholar 

  9. Heron, M., Belford, P.: It’s only a game—ethics, empathy and identification in game morality systems. Comput. Games J. 3(1), 34–53 (2014)

    Google Scholar 

  10. HLEG on AI.: High-level expert group on artificial intelligence: ethics guidelines for trustworthy ai (2019). https://www.aepd.es/sites/default/files/2019-12/ai-ethics-guidelines.pdf. Accessed 03 Nov 2021

  11. IEEE Code of Ethics: https://www.ieee.org/about/corporate/governance/p7-8.html. Accessed 10 Jan 2021

  12. IEEE.: Ethically aligned design: Prioritizing human wellbeing with autonomous and intelligent systems (2016). https://standards.ieee.org/content/dam/ieee-standards/standards/web/documents/other/ead1e.pdf. Accessed 15 Nov 2021

  13. Mill, J.S.: Utilitarianism and other essays. Penguin Classics, New York, NY (1987)

    Google Scholar 

  14. Sicart, M.: Moral dilemmas in computer games. Des. Issues 29(3), 28–37

    Google Scholar 

  15. Saw, P.S., Chuah, L.H., Lee, S.W.H.: A practical approach toward teaching ethics to community pharmacists. Int. J. Clin. Pharm. 40(5), 1131–1136 (2018). https://doi.org/10.1007/s11096-018-0707-8

    Article  Google Scholar 

  16. Švelch, J.: The good, the bad, and the player: The challenges to moral engagement in single-player avatar-based video games. Ethics and game design: teaching values through play. IGI Global 52–68 (2010)

    Google Scholar 

  17. Twine homepage: https://twinery.org/. Accessed 20 Dec 2021

  18. Vallor, S. (2016). Technology and the virtues: A philosophical guide to a future worth wanting. Oxford University Press

    Google Scholar 

  19. Zagal, J.P.: Ethically notable videogames: moral dilemmas and gameplay. DiGRA conference (2009)

    Google Scholar 

Download references

Acknowledgments

This work has been supported by a UOC postdoctoral stay.

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Joan Casas-Roma , Jordi Conesa or Santi Caballé .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Casas-Roma, J., Conesa, J., Caballé, S. (2023). Teaching Ethics in Online Environments: A Prototype for Interactive Narrative Approaches. In: Guralnick, D., Auer, M.E., Poce, A. (eds) Innovative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education. TLIC 2022. Lecture Notes in Networks and Systems, vol 581. Springer, Cham. https://doi.org/10.1007/978-3-031-21569-8_47

Download citation

Publish with us

Policies and ethics