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An Improved Bound for the Tree Conjecture in Network Creation Games

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Algorithmic Game Theory (SAGT 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13584))

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Abstract

We study Nash equilibria in the network creation game of Fabrikant et al. [11]. In this game a vertex can buy an edge to another vertex for a cost of \(\alpha \), and the objective of each vertex is to minimize the sum of the costs of the edges it purchases plus the sum of the distances to every other vertex in the resultant network. A long-standing conjecture states that if \(\alpha \ge n\) then every Nash equilibrium in the game is a spanning tree. We prove the conjecture holds for any \(\alpha >3n-3\).

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Notes

  1. 1.

    A biconnected component \(H\subseteq G\) is a maximal set such that there are two vertex-disjoint paths between any pair of vertices in H.

  2. 2.

    The girth is infinite if G is a forest.

References

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Acknowledgements

We are grateful to the reviewers for comments and suggestions that helped improve this paper.

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Correspondence to Jack Dippel .

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Dippel, J., Vetta, A. (2022). An Improved Bound for the Tree Conjecture in Network Creation Games. In: Kanellopoulos, P., Kyropoulou, M., Voudouris, A. (eds) Algorithmic Game Theory. SAGT 2022. Lecture Notes in Computer Science, vol 13584. Springer, Cham. https://doi.org/10.1007/978-3-031-15714-1_14

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  • DOI: https://doi.org/10.1007/978-3-031-15714-1_14

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