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Abstract

This paper describes a workflow to realize a Virtual tour with a 360° camera to be enjoyed with a new device, a 360° immersive theater. Since their inception, 360° cameras have been subjected to many applications that surpassed initial expectations: not only Virtual tours obtained by image stitching of panoramic photographs as a novel form of visualization but also photogrammetric projects for the creation of 3D Virtual environments too. In this paper we test a new immersive situation of a Virtual tour obtained by stitching of images, not only enjoyed through web application for a desktop or smartphone but through its projection inside an immersive theater of 7 m in diameter also. The use of equirectangular images in an immersive theater is a process already tested; the use of a Virtual tour is the implementation offered. To obtain it the geometry of the equirectangular images projected on the screen of the theater and the implementation of the activities related to its fruition have been investigated and made available through specific app carried out through Unity software.

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Correspondence to Cecilia Maria Bolognesi .

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Bolognesi, C.M., Balin, S., Sasso, E. (2023). Rendering 360° Images in a 360° Theater. In: Cheng, LY. (eds) ICGG 2022 - Proceedings of the 20th International Conference on Geometry and Graphics. ICGG 2022. Lecture Notes on Data Engineering and Communications Technologies, vol 146. Springer, Cham. https://doi.org/10.1007/978-3-031-13588-0_63

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  • DOI: https://doi.org/10.1007/978-3-031-13588-0_63

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