Skip to main content

Industry: Global Trends, Players, and Networks in the Theme Park Industry

  • Chapter
  • First Online:
Key Concepts in Theme Park Studies

Abstract

The theme park industry is expanding worldwide, merging with other entertainment and attractions firms, and diversifying toward other areas of amusement, leisure, and consumption. In addition to large transmedia corporations with clear global positioning, the theme park industry also comprises a diverse array of regional companies, including independent attractions, family-owned parks, high-tech facilities, cultural/heritage/environmental-based parks, or small entertainment facilities. Moreover, connections between theme park operators and real estate corporations, shopping outlet companies, and other entertainment activities such as zoos, water parks, or corporate centers have been increasing. This chapter seeks to disentangle the theme park industry system, outlining the various types of theme park organizations, the importance of the main park operators and brands in the evolution of the industry, and the role of the many players that participate in the value chain of the theme park experience delivery. Mainstream trends in the current dynamics of the industry concerning sustainability, social responsibility, digital transformation, and safety/security are discussed, as is the role of influential organizations such as the International Association of Amusement Parks and Attractions (IAAPA) or Themed Entertainment Association (TEA) in setting standards for the industry. Finally, the chapter reflects on the impact of COVID-19 on the theme park industry in different local contexts and depending on the type and characteristics of each venue.

This work is contributed by Salvador Anton Clavé, Astrid Böger, Filippo Carlà-Uhink, Thibaut Clément, Florian Freitag, Scott A. Lukas, Sabrina Mittermeier, Céline Molter, Crispin Paine, Ariane Schwarz, Jean-François Staszak, Jan-Erik Steinkrüger, Torsten Widmann. The corresponding author is Salvador Anton Clavé, Departament de Geografia, Universitat Rovira i Virgili, Vila-seca, Spain.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 129.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Anton Clavé, Salvador. 2007. The Global Theme Park Industry. Wallingford: CABI.

    Google Scholar 

  • Anton Clavé, Salvador, Joan Borràs, Jonathan Ayebakuro Orama, and Maria Trinitat Rovira-Soto. 2022. The Changing Role of Tourism-Oriented Theme Parks as Everyday Entertainment Venues during COVID-19. In Tourism Dynamics in Everyday Places: Before and after Tourism, ed. Aurélie Condevaux, Maria Gravari-Barbas, and Sandra Guinand, 245–261. London: Routledge.

    Google Scholar 

  • Anton Clavé, Salvador. 2022. Themed Visitor Attractions. In Encyclopedia of Tourism Management and Marketing, ed. Dimitrios Buhalis. Cheltenham: Edward Elgar. https://www.elgaronline.com/view/book/9781800377486/b-9781800377486.themed.visitor.attractionss.xml. Accessed 28 Aug 2022.

  • Baker, Carissa. 2022. A Chinese “High-Tech Theme Park Full of Stories”: Exploring Fantawild Oriental Heritage. Cultural History 11 (2): 199–218.

    Google Scholar 

  • Barber, Benjamin R. 1996. Jihad vs McWorld. New York: Ballantine.

    Google Scholar 

  • Castronova, Edward. 2007. Exodus to the Virtual World: How Online Fun is Changing Reality. New York: Palgrave Macmillan.

    Google Scholar 

  • Goodman, Michael K., David Goodman, and Michael Redclift. 2010. Situating Consumption, Space and Place. In Consuming Space: Placing Consumption in Perspective, ed. Michael K. Goodman, David Goodman, and Michael Redclift, 3–40. Abingdon: Routledge.

    Google Scholar 

  • Grice, Gordon. 2017. Temporality and Storytelling in the Design of Theme Parks and Immersive Environments. In Time and Temporality in Theme Parks, ed. Filippo Carlà-Uhink, Florian Freitag, Sabrina Mittermeier, and Ariane Schwarz, 241–257. Hanover: Wehrhahn.

    Google Scholar 

  • IAAPA and WGA. 2021. IAAPA Global Theme and Amusement Park Outlook: 2020–2024. Orlando: International Attractions and Amusement Parks Association and Wilkofsky Gruen Associates.

    Google Scholar 

  • Ren, Hai. 2013. The Middle Class in Neoliberal China: Governing Risk, Life Building, and Themed Spaces. Abingdon: Routledge.

    Book  Google Scholar 

  • Ritzer, George. 1999. Enchanting a Disenchanted World: Revolutionizing the Means of Consumption. Thousand Oaks: Pine Forge.

    Google Scholar 

  • Rubin, Judith, ed. 2020. 2019 Theme Index and Museum Index: The Global Attractions Attendance Report. Burbank: Themed Entertainment Association and AECOM.

    Google Scholar 

  • Rubin, Judith, ed. 2021. 2020 Theme Index and Museum Index: The Global Attractions Attendance Report. Burbank: Themed Entertainment Association and AECOM.

    Google Scholar 

  • Schmid, Heiko. 2009. Economy of Fascination: Dubai and Las Vegas as Themed Urban Landscapes. Berlin: Gebrüder Borntraeger.

    Google Scholar 

  • The Park Database. 2020a. The Definitive Guide to Attraction Concepts. https://www.theparkdb.com/blog/conceptguide/. Accessed 28 Aug 2022.

  • The Park Database. 2020b. The Business of Theme Parks (Part I): How Much Money Do They Make? http://www.theparkdb.com/blog/the-business-of-theme-parks-part-i-how-much-money-do-they-make/. Accessed 28 Aug 2022.

  • Wanhill, Stephen. 2008. Economic Aspects of Developing Theme Parks. In Managing Visitor Attractions, ed. Alan Fyall, Brian Garrod, Anna Leask, and Stephen Wanhill, 59–79. Second ed. Oxford: Butterworth-Heinemann.

    Google Scholar 

  • Weidenfeld, Adi, Richard W. Butler, and Alan M. Williams. 2016. Visitor Attractions and Events: Locations and Linkages. Abingdon: Routledge.

    Book  Google Scholar 

  • Younger, David. 2016. Theme Park Design & the Art of Themed Entertainment. N.P.: Inklingwood.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Salvador Anton Clavé .

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Anton Clavé, S., Carlà-Uhink, F., Freitag, F. (2023). Industry: Global Trends, Players, and Networks in the Theme Park Industry. In: Key Concepts in Theme Park Studies. Springer, Cham. https://doi.org/10.1007/978-3-031-11132-7_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-11132-7_8

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-11131-0

  • Online ISBN: 978-3-031-11132-7

  • eBook Packages: Social SciencesSocial Sciences (R0)

Publish with us

Policies and ethics