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Game Design as a Pedagogical Tool for Learning and Reflection: The Case of the Ethics Experience

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Design, Learning, and Innovation (DLI 2021)

Abstract

This paper sets out to present an ongoing pedagogical project where game design is used to let students both learn and reflect upon different perspectives of ethics relevant to the master program they are enrolled in. The paper explains the underlying logic behind the pedagogical process where students develop their own game and at the same time learn about different perspectives of ethics in relation to courses that they are currently taking. With an open and iterative method, we let the students explore, discuss and design a game that can be used by future students. By letting the students decide and lead the development we democratize the learning-process and engage them in a learning experience. More so, this approach to game design as a pedagogical tool to engage and democratize the learning experience is new and increasingly relevant for both students that play games on an everyday basis, but also students that are new to games. Also, it is a constant and dynamic process for both students and teachers.

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Correspondence to Lena Hylving .

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Hylving, L., Resmini, A., Lindenfalk, B., Weberg, O. (2022). Game Design as a Pedagogical Tool for Learning and Reflection: The Case of the Ethics Experience. In: Brooks, E., Sjöberg, J., Møller, A.K. (eds) Design, Learning, and Innovation. DLI 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 435. Springer, Cham. https://doi.org/10.1007/978-3-031-06675-7_7

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  • DOI: https://doi.org/10.1007/978-3-031-06675-7_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06674-0

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