Overview
- Investigates the impact of delay on cloud/live stream gaming quality of experience (QoE)
- Identifies the game characteristics influencing the delay sensitivity and evaluates
- Presents delay compensation techniques that mitigate the impact of delay and delay variation on gaming QoE
Part of the book series: T-Labs Series in Telecommunication Services (TLABS)
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Table of contents (6 chapters)
Keywords
About this book
Authors and Affiliations
About the author
Saeed Shafiee Sabet received the master’s degree in information technology from the University of Tehran in 2018 and Ph.D. degree from Technische Universität Berlin on modeling the gaming quality of experience under the supervision of Prof. Dr.-Ing. S. Möller. in 2021. He is currently a PostDoctoral researcher at Simula Research Lab and Oslo Metropolitan University, working on applied artificial intelligence in user quality of experience and virtual reality. His research interests include multimedia systems and networking specifically cloud gaming, VR, and applied AI for multimedia systems.
Bibliographic Information
Book Title: The Influence of Delay on Cloud Gaming Quality of Experience
Authors: Saeed Shafiee Sabet
Series Title: T-Labs Series in Telecommunication Services
DOI: https://doi.org/10.1007/978-3-030-99869-1
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Hardcover ISBN: 978-3-030-99868-4Published: 19 June 2022
Softcover ISBN: 978-3-030-99871-4Published: 20 June 2023
eBook ISBN: 978-3-030-99869-1Published: 18 June 2022
Series ISSN: 2192-2810
Series E-ISSN: 2192-2829
Edition Number: 1
Number of Pages: XIX, 156
Number of Illustrations: 6 b/w illustrations, 62 illustrations in colour
Topics: Communications Engineering, Networks, Computational Intelligence, Game Development, User Interfaces and Human Computer Interaction