Skip to main content

eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review

  • Conference paper
  • First Online:
Intelligent Technologies for Interactive Entertainment (INTETAIN 2021)

Abstract

The incorporation of different types of media promotes a multimodal approach to the dissemination, communication and exploitation of Cultural Heritage in Museums. By utilizing digital technologies allows new forms of interactions with cultural content. Cultural spaces such as museums have been integrating new digital tools, presenting their audiences immersive, interactive, and multisensory experience that is not possible in traditional exhibitions. Withing these approaches a new term of Extended Reality (XR) is emerging and increasing its role in these cultural spaces. XR is the umbrella that englobes all forms of immersion and interaction such as Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR). This article aims to provide a comprehensive state of the art of XR experiences for Cultural Heritage in Museums. To support this goal, a systematic review of the peer-reviewed articles was gathered from the Scopus and Web of Science databases. Results are analyzed and the case studies are presented in this paper.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

Download references

Acknowledgements

This article is a result of the project (CHIC-Cooperative Holistic View on Internet and Content (POCI-01-0247-FEDER-024498) and CCD-Centro de Criatividade Digital (NORTE-01-0145-FEDER-022133), supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Regional Development Fund (ERDF).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Manuel Silva .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Silva, M., Teixeira, L. (2022). eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review. In: Lv, Z., Song, H. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 429. Springer, Cham. https://doi.org/10.1007/978-3-030-99188-3_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-99188-3_5

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-99187-6

  • Online ISBN: 978-3-030-99188-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics