Abstract
Augmented reality, the technology that augments real environments with virtual components, is constantly evolving. Augmented reality (AR) has the potential to offer immersive, authentic, and meaningful learning experiences to students and therefore enhance learning. However, the effective integration of augmented reality into teaching requires from teachers to master a special set of digital competencies. The current study proposes a framework that defines the augmented reality competencies that teachers should have in order to effectively integrate augmented reality into their teaching. The framework comprises four dimensions: basic augmented reality literacies, create, use, and manage augmented reality learning resources. Based on the proposed framework, the study introduces also the Teachers’ Augmented Reality Competencies (TARC) questionnaire that can help educators to self-assess and develop their AR competencies in order to integrate augmented reality in their practice.
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Teachers’ AR Competencies (TARC) Questionnaire
CREATE:
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DESIGN: I can design AR educational experiences using AR applications and tools to meet specific educational objectives.
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DEVELOPMENT: I can develop AR educational resources using easy-to-use AR templates and asset libraries. I can adapt AR educational resources to my teaching goals.
USE:
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PEDAGOGIES: I can use/adapt AR educational resources employing various pedagogies and teaching methods.
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TEACHING: I can use AR educational resources to teach (e.g., present, demonstrate, explain) my students.
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ASSESSMENT: I can use AR educational resources (e.g., AR and multimodal game-based and simulation-based assessments) to assess the students’ progress.
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FEEDBACK: I can use AR educational resources (e.g., avatars, multimodal interfaces) to guide, feedback, advise, support, and inspire students.
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COMMUNICATION: I can use AR educational resources (e.g., avatars, AR spaces) to interact and communicate with students and enable students’ interactions and communication.
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COLLABORATION: I can use AR educational resources (e.g., avatars, AR spaces) to collaborate with students and enable students’ collaboration.
MANAGE:
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FIND: I can use search engines, digital repositories, and databases to find existing AR educational resources using appropriate criteria, metadata filters, and recommender systems.
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EVALUATION: I can evaluate AR educational resources using appropriate criteria.
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CLASSIFICATION/ORGANIZATION/SCHEDULING: I can classify the AR educational resources to information display and presentation, practice resources as well as concept representation and data display resources. I can organize and schedule the most appropriate AR educational resources for achieving specific educational objectives.
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ETHICS: I can control the ethical and responsible use of AR resources by all participating in the educational activities (e.g., respecting participants’ personality, privacy, rights).
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SECURITY & SAFETY: I can secure the safe use of AR resources by all participating in the educational activities (e.g., securing participants’ resources, safety, health).
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Nikou, S.A., Perifanou, M., Economides, A.A. (2022). Towards a Teachers’ Augmented Reality Competencies (TARC) Framework. In: Auer, M.E., Tsiatsos, T. (eds) New Realities, Mobile Systems and Applications. IMCL 2021. Lecture Notes in Networks and Systems, vol 411. Springer, Cham. https://doi.org/10.1007/978-3-030-96296-8_19
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