Abstract
Due to a lack of learning opportunities, untrained access to the Internet is a potential danger for children and teenagers. This paper presents a comprehensive evaluation of a digital educational game that teaches children and teenagers between the ages of ten and thirteen in-depth knowledge and skills about the structure of a URL and how to recognize and mitigate phishing. Playing the educational game led to a significant increase of the participants’ phishing detection rate. Furthermore, a comparison of different phishing types revealed on which phishing types future work should focus due to lower detection rates. Phishing Academy is a browser-based educational game, which is available in German and English and can also be played via touch gestures.
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Notes
- 1.
Short for Retention Test to determine long-term effects after a specified period.
- 2.
All 48 URLs as well as the synthesis and categorization of the URLs can be found in [9].
- 3.
For a detailed breakdown and reasons for incompleteness consider [9].
- 4.
The following phishing URLs have been used in the base set. […] mark shortened parts. Subdomain: https://spotify.securelogin.com/de/login?account?m=2&i=1[…]. Word appendix: https://accounts.nintendo-login.com/mygames. IP address: https://173.31.166.156/de/login. Path: https://secure-store.com/www.apple.com/de/shop/account/[…]. Similar characters/combinations: https://yovtvbe.com/account/?userid=jlgkiSOIjXTbYnZAeL?m=2&i=2. Typos/Swaps: https://account.mircosoft.com/common/oauth2/authorize?client_id=4345[…].
References
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Schoebel, S., Roepke, R., Schroeder, U. (2021). Phishing Academy: Evaluation of a Digital Educational Game on URLs and Phishing. In: de Rosa, F., Marfisi Schottman, I., Baalsrud Hauge, J., Bellotti, F., Dondio, P., Romero, M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science(), vol 13134. Springer, Cham. https://doi.org/10.1007/978-3-030-92182-8_5
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