Abstract
In the framework of modern ideas, decision making and, hence, the choice of the optimal behavior, take place on the level of specific neuron networks. Those networks accumulate information on the possible behavioral alternatives, estimate all pro et contra and make the optimal decision. In formal network models, the standard one, describing the dynamics of that process, is the attractor dynamics, where the switching from one decision to another one is the transfer of the system from one attractor to another. That attractor model is formal, is not practically associated with the neurophysiology and is based on the numerical solving some ad hoc equations. More prominent place in the hierarchy of models is hold by analytic models, one of them is considered in the present work.
In that model, the dynamical process of decision making is likened (as in the attractor model) to moving the system over the energy landscape in the presence of strong enough noises. This process could be readily presented by the ball movement over the rough hummocky surface (in such a simulator, more or less intensive surface shaking could play the role of the noise). Different actual decisions correspond to landscape wells of different depths being separated by energy barriers from each other. In the process of decision making, the ball overcomes those barriers, due to noises, and moves from one well to another one. If the probability of the ball transfer to one of the wells is superior to probabilities of other transfers, that process results in the unique decision; conversely, different decisions could be made with comparable probabilities.
As against to attractor models with the explicit consideration of noise effects, we use the known Arrhenius-Kramers formula which associates the mean system life-time in the certain quasi-stationary state with the height of the energy barrier and the average noise energy. Such an approach allows to do without using artificial and non-physiologic equations of the system motion and to obtain the simple analytic description of the decision making process. That model is applied to analyze one of standard value-oriented games, where participants gather remunerations of different values from two alternative sources. Within the framework of the considered model, it is possible to describe analytically the process of moving from one decision to another and other details of the process. That complements our knowledge about the decision making.
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Notes
- 1.
Below, by the engram we mean a limited section of the neural network that stores important information for the solution or a prototype of the solution. It is believed that the functional role of engram neurons in the process of the task solution is to give a signal about how useful a particular solution is, but it is not known, how they do it.
- 2.
By a quasi-stationary state we mean a state that is not stationary, but evolves slowly. In our case, this requires \(\tau \gg \tau _0\), that is \(\varDelta /\langle \varPhi \rangle \gtrsim 1\) (see (1)).
- 3.
Due to the hysteresis behavior of the system considered (see below), parameters \(D_{LL}\), corresponding to these switches, differ slightly from each other.
- 4.
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Meilikhov, E., Farzetdinova, R. (2022). Value-Based Decision Making – Simple Analytic Theory. In: Kryzhanovsky, B., Dunin-Barkowski, W., Redko, V., Tiumentsev, Y., Klimov, V.V. (eds) Advances in Neural Computation, Machine Learning, and Cognitive Research V. NEUROINFORMATICS 2021. Studies in Computational Intelligence, vol 1008. Springer, Cham. https://doi.org/10.1007/978-3-030-91581-0_7
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