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Artistic Virtual Reality

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Technology, Innovation and Creativity in Digital Society (PCSF 2021)

Abstract

The concept of virtual reality has transformed from a philosophical concept which implies an intangible reality realized in subjective human experience, into a widely used term that refers to a technologically realized simulated experience. The new technology of virtual reality erases the boundaries of subjective and objective, real and fictional, between cinema, theater, video games, art. Being a play as the basic form of human activity, VR immerses a person in an alternative artistic artificial environment. As a result of the analysis of more than two hundred creative projects using virtual reality, several properties have been identified that contribute to the experience of “virtuality”: unusual experience, activity, naturalism, interaction, emotional engagement. “Unusual experience” is the characteristic that most distinguishes artistic projects (theater, cinema, art, video games) from other non-creative uses of VR. In virtual reality, the role of the audience is becoming more and more active, which is achieved by technical (360-degree perspective or free movement) and artistic means (transformation of the viewer into a character or creator). The use of film and animation techniques expands the boundaries of what is possible in VR. The ability to convey experience at the level of actuality demonstrates the great potential of VR technology in the construction of reality.

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Correspondence to Daria Bylieva .

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Bylieva, D. (2022). Artistic Virtual Reality. In: Bylieva, D., Nordmann, A. (eds) Technology, Innovation and Creativity in Digital Society. PCSF 2021. Lecture Notes in Networks and Systems, vol 345. Springer, Cham. https://doi.org/10.1007/978-3-030-89708-6_39

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