Abstract
How can AI be brought to support teaching and learning at a time when the uses of digital technologies remain fairly poor and teacher education is struggling to make an impact? The design of classroom computer simulators has led us to create models, based on ordinary practices in the use of digital technologies, and in particular the articulation between working with digital and paper space. This allows us to identify the knowledge needed by the teacher and educators to move from the usual workspaces to these new ones or to coordinate the two. This chapter therefore shows the design process of AI tools: computerized classroom and mentoring simulators (as expert systems). Our analysis will be based mainly on the teaching of proof in geometry for middle school students.
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Notes
- 1.
Congress of the European Society for Research in Mathematics Education.
- 2.
The HyPE-13 project—Hybridizing and Sharing Teachings funded by the National Research Agency (ANR) is led by the University of Pau and the Pays de l’Adour (UPPA).
- 3.
See this simulator at https://fabien-emprin.pagesperso-orange.fr/actioninstr/.
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Emprin, F. (2022). Modeling Practices to Design Computer Simulators for Trainees’ and Mentors’ Education. In: Richard, P.R., Vélez, M.P., Van Vaerenbergh, S. (eds) Mathematics Education in the Age of Artificial Intelligence. Mathematics Education in the Digital Era, vol 17. Springer, Cham. https://doi.org/10.1007/978-3-030-86909-0_14
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