Abstract
The use of learning analytics (LA) in educational technology has emerged as a key interest to researchers with the promise that this technology will help teachers and schools make data-informed decisions that were not feasible without big data and AI-driven algorithms. Despite its potential, LA has not yet effectively connected research and practice broadly. In the field, we have yet to understand how research-based advances in LA can become accessible assets for teachers, and often LA tools are generally not aligned with teachers’ needs. To see the real impact of LA in classrooms, the first step is to understand teacher literacy for using sophisticated technology-enhanced learning systems that use algorithms and analytics. In this chapter, we present a framework that enables a collaborative design and development process for learning analytics and data visualizations, specifically using games developed for learning and assessment purposes. Using a 3D puzzle game, Shadowspect, the team has been exploring a balanced design of data visualization that considers teachers’ needs and desires as well as their assessment literacy. In this chapter, we (1) define what it means to be assessment literate in the context of game-based learning and assessment, (2) present a process of creating data visualizations with teachers as co-designers, and (3) present several use cases. This chapter can contribute to establishing the foundations of how to design dashboard systems for learning games that can lead to broad use of game data in classrooms.
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Kim, Y.J., Lin, G., Ruipérez-Valiente, J.A. (2021). Expanding Teacher Assessment Literacy with the Use of Data Visualizations in Game-Based Assessment. In: Sahin, M., Ifenthaler, D. (eds) Visualizations and Dashboards for Learning Analytics. Advances in Analytics for Learning and Teaching. Springer, Cham. https://doi.org/10.1007/978-3-030-81222-5_18
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