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Supporting the Global Digital Games Industry: Outsourcing Games Production in Poland and Estonia

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Topologies of Digital Work

Part of the book series: Dynamics of Virtual Work ((DVW))

Abstract

This chapter contributes to the discussions about spaces of digital work by exploring subcontracting and outsourcing work in digital games industries in Poland and Estonia. The chapter’s aim is twofold: First, it contributes to the growing body of research about national and regional digital games production and, specifically, digital games production in the Central and Eastern Europe (CEE) region. Second, this chapter focuses on work arrangements which are often excluded from national statistics and reports about the digital games industry workforce. Drawing on data from two projects about national game industries, this contribution demonstrates the expansion, complexity and extensiveness of work in the digital games industry, which spans national, regional and international boundaries.

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Acknowledgements

This project was funded by the Estonian Research Council grant (European Regional Development Fund and the programme Mobilitas Pluss (MOBJD380)).

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Correspondence to Anna Ozimek .

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Ozimek, A. (2021). Supporting the Global Digital Games Industry: Outsourcing Games Production in Poland and Estonia. In: Will-Zocholl, M., Roth-Ebner, C. (eds) Topologies of Digital Work. Dynamics of Virtual Work. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-80327-8_3

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  • DOI: https://doi.org/10.1007/978-3-030-80327-8_3

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  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-030-80326-1

  • Online ISBN: 978-3-030-80327-8

  • eBook Packages: Social SciencesSocial Sciences (R0)

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