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STEAM Education Mode Based on New Technology and User Experience Design

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Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2021)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 275))

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Abstract

With the application and development of China’s STEAM education field, a STEAM education model that is more suitable for Chinese students should be proposed. In order to optimize students’ learning experience and quality which is based on the characteristics of students’ learning and thinking. By comprehensively considering the combination of new technology and service design thinking system, we have constructed a set of STEAM education curriculum system based on AR technology and spatial experience. This research aims to explore the new model and form of STEAM education in the future. The results of this study can be reference for as the new model of STEAM education.

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Correspondence to Bo Ouyang .

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Cai, H., Ouyang, B., Liu, D., Li, B., Li, C., He, Z. (2021). STEAM Education Mode Based on New Technology and User Experience Design. In: Ahram, T.Z., Falcão, C.S. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2021. Lecture Notes in Networks and Systems, vol 275. Springer, Cham. https://doi.org/10.1007/978-3-030-80091-8_75

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  • DOI: https://doi.org/10.1007/978-3-030-80091-8_75

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-80090-1

  • Online ISBN: 978-3-030-80091-8

  • eBook Packages: EngineeringEngineering (R0)

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