Skip to main content

Wasserstein Generative Models for Patch-Based Texture Synthesis

  • Conference paper
  • First Online:
Scale Space and Variational Methods in Computer Vision (SSVM 2021)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12679))

Abstract

This work addresses texture synthesis by relying on the local representation of images through their patch distributions. The main contribution is a framework that imposes the patch distributions at several scales using optimal transport. This leads to two formulations. First, a pixel-based optimization method is proposed, based on discrete optimal transport. We show that it generalizes a well-known texture optimization method that uses iterated patch nearest-neighbor projections, while avoiding some of its shortcomings. Second, in a semi-discrete setting, we exploit differential properties of Wasserstein distances to learn a fully convolutional network for texture generation. Once estimated, this network produces realistic and arbitrarily large texture samples in real time. By directly dealing with the patch distribution of synthesized images, we also overcome limitations of state-of-the-art techniques, such as patch aggregation issues that usually lead to low frequency artifacts (e.g. blurring) in traditional patch-based approaches, or statistical inconsistencies (e.g. color or patterns) in machine learning approaches.

This study has been carried out with financial support from the French Research Agency through the GOTMI project (ANR-16-CE33-0010-01). The authors also acknowledge the French GdR ISIS through the support of the REMOGA project.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    For color images we generally have \(d=3\) and \({\mathcal K}= [0,1]^3\).

References

  1. Bergmann, U., Jetchev, N., Vollgraf, R.: Learning texture manifolds with the periodic spatial gan. In: Proceedings of the 34th International Conference on Machine Learning, vol. 70, pp. 469–477. JMLR.org (2017)

    Google Scholar 

  2. Buades, A., Coll, B., Morel, J.M.: A non-local algorithm for image denoising. In: 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), vol. 2, pp. 60–65. IEEE (2005)

    Google Scholar 

  3. Efros, A.A., Leung, T.K.: Texture synthesis by non-parametric sampling. In: IEEE International Conference on Computer Vision, p. 1033 (1999)

    Google Scholar 

  4. Galerne, B., Leclaire, A., Rabin, J.: A texture synthesis model based on semi-discrete optimal transport in patch space. SIAM J. Imaging Sci. 11(4), 2456–2493 (2018)

    Article  MathSciNet  Google Scholar 

  5. Gatys, L., Ecker, A.S., Bethge, M.: Texture synthesis using convolutional neural networks. In: NIPS, pp. 262–270 (2015)

    Google Scholar 

  6. Genevay, A., Cuturi, M., Peyré, G., Bach, F.: Stochastic optimization for large-scale optimal transport. In: Advances in Neural Information Processing Systems, pp. 3440–3448 (2016)

    Google Scholar 

  7. Gutierrez, J., Galerne, B., Rabin, J., Hurtut, T.: Optimal patch assignment for statistically constrained texture synthesis. In: Scale-Space and Variational Methods in Computer Vision (2017)

    Google Scholar 

  8. Houdard, A., Bouveyron, C., Delon, J.: High-dimensional mixture models for unsupervised image denoising (HDMI). SIAM J. Imaging Sci. 11(4), 2815–2846 (2018)

    Article  MathSciNet  Google Scholar 

  9. Karras, T., Laine, S., Aila, T.: A style-based generator architecture for generative adversarial networks. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 4401–4410 (2019)

    Google Scholar 

  10. Kaspar, A., Neubert, B., Lischinski, D., Pauly, M., Kopf, J.: Self tuning texture optimization. Comput. Graph. Forum 34, 349–359 (2015)

    Article  Google Scholar 

  11. Kingma, D.P., Ba, J.: Adam: a method for stochastic optimization. In: ICLR (2014)

    Google Scholar 

  12. Kwatra, V., Essa, I., Bobick, A., Kwatra, N.: Texture optimization for example-based synthesis. In: ACM SIGGRAPH 2005 Papers, pp. 795–802 (2005)

    Google Scholar 

  13. Lebrun, M., Buades, A., Morel, J.M.: A nonlocal bayesian image denoising algorithm. SIAM J. Imaging Sci. 6(3), 1665–1688 (2013)

    Article  MathSciNet  Google Scholar 

  14. Leclaire, A., Rabin, J.: A fast multi-layer approximation to semi-discrete optimal transport. In: Lellmann, J., Burger, M., Modersitzki, J. (eds.) SSVM 2019. LNCS, vol. 11603, pp. 341–353. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-22368-7_27

    Chapter  Google Scholar 

  15. Liu, G., Gousseau, Y., Xia, G.: Texture synthesis through convolutional neural networks and spectrum constraints. In: International Conference on Pattern Recognition (ICPR), pp. 3234–3239. IEEE (2016)

    Google Scholar 

  16. Santambrogio, F.: Optimal transport for applied mathematicians. Progr. Nonlinear Differ. Equ. Appl. 87 (2015)

    Google Scholar 

  17. Shaham, T.R., Dekel, T., Michaeli, T.: Singan: learning a generative model from a single natural image. In: Proceedings of the IEEE International Conference on Computer Vision, pp. 4570–4580 (2019)

    Google Scholar 

  18. Simonyan, K., Zisserman, A.: Very deep convolutional networks for large-scale image recognition. arXiv preprint arXiv:1409.1556 (2014)

  19. Ulyanov, D., Lebedev, V., Vedaldi, A., Lempitsky, V.: Texture networks: feed-forward synthesis of textures and stylized images. In: Proceedings of the International Conference on Machine Learning, vol. 48, pp. 1349–1357 (2016)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Antoine Houdard .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Houdard, A., Leclaire, A., Papadakis, N., Rabin, J. (2021). Wasserstein Generative Models for Patch-Based Texture Synthesis. In: Elmoataz, A., Fadili, J., Quéau, Y., Rabin, J., Simon, L. (eds) Scale Space and Variational Methods in Computer Vision. SSVM 2021. Lecture Notes in Computer Science(), vol 12679. Springer, Cham. https://doi.org/10.1007/978-3-030-75549-2_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-75549-2_22

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-75548-5

  • Online ISBN: 978-3-030-75549-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics