Abstract
The content produced by UE4 covers the fields of games, film and television, animation and even VR. As one of the most professional production software in the field of visual effects, Houdini can produce any kind of visual effects. The asset that can be used by UE4 becomes the fashion trend of today’s industry. Due to the characteristics of real-time rendering in UE4, how the special effects produced by Houdini can be smoothly displayed in UE4 and ensure a certain visual accuracy has become the focus of this paper. This paper uses ocean wave effects as a case, and with the help of the SSIM system, the accuracy value of the ocean wave effects in the state where the renderings of Houdini and UE4 are most similar are obtained. This paper uses different target polycount to test the import engine and obtains the most suitable polygon face number for the stable operation of UE4, which has high reference value and significance for the collaborative work of UE4 and Houdini. Also, can be ready for the pre-test of large-scale ocean wave effect visualization in the future.
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Acknowledgment
This work was supported by Dongseo University, “Dongseo Cluster Project” Research Fund of 2020 (DSU-20200005).
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Zhou, J.n., Beak, K.h., Lee, B.c., Yun, T.s. (2021). Visual Quality Comparison of Ocean Wave Effects Produced by Houdini in the Engine. In: Arai, K. (eds) Advances in Information and Communication. FICC 2021. Advances in Intelligent Systems and Computing, vol 1364. Springer, Cham. https://doi.org/10.1007/978-3-030-73103-8_26
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DOI: https://doi.org/10.1007/978-3-030-73103-8_26
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