Skip to main content

Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums

  • Conference paper
  • First Online:
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2020)

Abstract

The aim of our project was to create an interactive museum kit in order to prepare young elementary students for their visit the Industrial Heritage Museum of Hermoupolis, enhancing their experience and promoting a “hands-on” learning approach. This paper presents field research, design decisions and the evaluation of the Ex Machina Museum Kit. The system comprises of 4 tangible team games, 4 documentary-style videos presenting information relative to the theme of the museum’s collections as well as an interactive storytelling and decision-making game. Finally, a preliminary evaluation presents the benefits that this project would provide to the elementary school students visiting the museum.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Anderson, D., Lucas, K.B.: The effectiveness of orienting students to the physical features of a science museum prior to visitation. Res. Sci. Educ. 27, 485–495 (1997). https://doi.org/10.1007/BF02461476

    Article  Google Scholar 

  2. Andre, L., Durksen, T., Volman, M.L.: Museums as avenues of learning for children: a decade of research. Learn. Environ. Res. 20, 47–76 (2017)

    Article  Google Scholar 

  3. Black, G.: The Engaging Museum: Developing Museums for Visitor Involvement. Psychology Press, Hove (2005)

    Google Scholar 

  4. Diamond, J., Horn, M., Uttal, D.H.: Practical Evaluation Guide: Tools for Museums and Other Informal Educational Settings. Rowman & Littlefield, Lanham (2016)

    Google Scholar 

  5. Koutsabasis, P., Vosinakis, S., Stavrakis, M., Kyriakoulakos, P.: Teaching HCI with a studio approach: lessons learnt. Presented at the Proceedings of 22nd Pan-Hellenic Conference on Informatics Conference (PCI 2018), Athens, Greece (2018)

    Google Scholar 

  6. Holtzblatt, K., Wendell, J.B., Wood, S.: Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design. Morgan Kaufmann, Burlington (2004)

    Google Scholar 

  7. Preece, J., Sharp, H., Rogers, Y.: Interaction Design: Beyond Human-Computer Interaction, 4th edn. Wiley, Chichester (2015)

    Google Scholar 

  8. Antoniou, A.: A methodology for the development of museum educational applications: visitor inspired museum adaptive learning technologies (2009)

    Google Scholar 

  9. Espiritu, A.: A Museum in a Box. https://museuminabox.org/boxes/. Accessed 14 Sep 2020

  10. A Gift for Athena | MW2015: Museums and the Web (2015). https://mw2015.museumsandtheweb.com/bow/a-gift-for-athena/. Accessed 14 Sep 2020

  11. Marcus, A.S., Stoddard, J.D., Woodward, W.W.: Teaching History with Museums: Strategies for K-12 Social Studies. Taylor & Francis, Milton Park (2017)

    Book  Google Scholar 

  12. Hooper-Greenhill, E.: Museums and Their Visitors. Routledge, London (2013)

    Book  Google Scholar 

  13. Eshach, H.: Bridging in-school and out-of-school learning: formal, non-formal, and informal education. J. Sci. Educ. Technol. 16, 171–190 (2007). https://doi.org/10.1007/s10956-006-9027-1

    Article  Google Scholar 

  14. Hein, G.E.: Museum education. In: A Companion to Museum Studies, pp. 340–352. Wiley (2006)

    Google Scholar 

  15. Ebitz, D.: Sufficient foundation: theory in the practice of art museum education. Vis. Arts Res. 34, 14–24 (2008)

    Google Scholar 

  16. Rubin, J., Chisnell, D., Spool, J.: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Wiley, Indianapolis (2008)

    Google Scholar 

  17. Lazar, J.: Research Methods in Human-Computer Interaction. Wiley, Chichester West Sussex (2010)

    Google Scholar 

  18. Tinker Island - Survival Story Adventure. https://play.google.com/store/apps/details?id=com.kongregate.mobile.tinkerisland.google&hl=en_US. Accessed 26 Oct 2020

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Modestos Stavrakis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bosta, A., Katsakioris, D., Nikolarakis, A., Koutsabasis, P., Vosinakis, S., Stavrakis, M. (2021). Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums. In: Ioannides, M., Fink, E., Cantoni, L., Champion, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2020. Lecture Notes in Computer Science(), vol 12642. Springer, Cham. https://doi.org/10.1007/978-3-030-73043-7_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-73043-7_36

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-73042-0

  • Online ISBN: 978-3-030-73043-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics