Abstract
The aim of our project was to create an interactive museum kit in order to prepare young elementary students for their visit the Industrial Heritage Museum of Hermoupolis, enhancing their experience and promoting a “hands-on” learning approach. This paper presents field research, design decisions and the evaluation of the Ex Machina Museum Kit. The system comprises of 4 tangible team games, 4 documentary-style videos presenting information relative to the theme of the museum’s collections as well as an interactive storytelling and decision-making game. Finally, a preliminary evaluation presents the benefits that this project would provide to the elementary school students visiting the museum.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Anderson, D., Lucas, K.B.: The effectiveness of orienting students to the physical features of a science museum prior to visitation. Res. Sci. Educ. 27, 485–495 (1997). https://doi.org/10.1007/BF02461476
Andre, L., Durksen, T., Volman, M.L.: Museums as avenues of learning for children: a decade of research. Learn. Environ. Res. 20, 47–76 (2017)
Black, G.: The Engaging Museum: Developing Museums for Visitor Involvement. Psychology Press, Hove (2005)
Diamond, J., Horn, M., Uttal, D.H.: Practical Evaluation Guide: Tools for Museums and Other Informal Educational Settings. Rowman & Littlefield, Lanham (2016)
Koutsabasis, P., Vosinakis, S., Stavrakis, M., Kyriakoulakos, P.: Teaching HCI with a studio approach: lessons learnt. Presented at the Proceedings of 22nd Pan-Hellenic Conference on Informatics Conference (PCI 2018), Athens, Greece (2018)
Holtzblatt, K., Wendell, J.B., Wood, S.: Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design. Morgan Kaufmann, Burlington (2004)
Preece, J., Sharp, H., Rogers, Y.: Interaction Design: Beyond Human-Computer Interaction, 4th edn. Wiley, Chichester (2015)
Antoniou, A.: A methodology for the development of museum educational applications: visitor inspired museum adaptive learning technologies (2009)
Espiritu, A.: A Museum in a Box. https://museuminabox.org/boxes/. Accessed 14 Sep 2020
A Gift for Athena | MW2015: Museums and the Web (2015). https://mw2015.museumsandtheweb.com/bow/a-gift-for-athena/. Accessed 14 Sep 2020
Marcus, A.S., Stoddard, J.D., Woodward, W.W.: Teaching History with Museums: Strategies for K-12 Social Studies. Taylor & Francis, Milton Park (2017)
Hooper-Greenhill, E.: Museums and Their Visitors. Routledge, London (2013)
Eshach, H.: Bridging in-school and out-of-school learning: formal, non-formal, and informal education. J. Sci. Educ. Technol. 16, 171–190 (2007). https://doi.org/10.1007/s10956-006-9027-1
Hein, G.E.: Museum education. In: A Companion to Museum Studies, pp. 340–352. Wiley (2006)
Ebitz, D.: Sufficient foundation: theory in the practice of art museum education. Vis. Arts Res. 34, 14–24 (2008)
Rubin, J., Chisnell, D., Spool, J.: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Wiley, Indianapolis (2008)
Lazar, J.: Research Methods in Human-Computer Interaction. Wiley, Chichester West Sussex (2010)
Tinker Island - Survival Story Adventure. https://play.google.com/store/apps/details?id=com.kongregate.mobile.tinkerisland.google&hl=en_US. Accessed 26 Oct 2020
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Bosta, A., Katsakioris, D., Nikolarakis, A., Koutsabasis, P., Vosinakis, S., Stavrakis, M. (2021). Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums. In: Ioannides, M., Fink, E., Cantoni, L., Champion, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2020. Lecture Notes in Computer Science(), vol 12642. Springer, Cham. https://doi.org/10.1007/978-3-030-73043-7_36
Download citation
DOI: https://doi.org/10.1007/978-3-030-73043-7_36
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-73042-0
Online ISBN: 978-3-030-73043-7
eBook Packages: Computer ScienceComputer Science (R0)