Keywords

1 Introduction

Architecture and design give the development of environments, products and services a culturally rooted visually-based bias. In this context, the significant growth of new technologies, especially information-oriented, has exacerbated the predominance of vision as a source of absorption of information available to metropolitan populations. That said, in a way, it is comfortable, from the point of view of the designer, to keep thinking about the project based mainly on visual experience, because culturally the Western world tends to organize itself in this way [1].

This fact reinforces the premise of a material world still largely thought to be visually lived. However, [2] points out that in relation to the challenges of the project in today’s world, the profusion of dynamically and complexly inserted “codes” in people’s daily lives also needs attention, such as the questions related to intangible attributes, aligned with aspects of human behavior, aesthetic and psychological factors. In this sense, according to the author “new creative tools are necessary to fill the gaps that the methodological models used from now are no longer able to answer the current issues” [2].

Studies related to the design process in architecture and design have multiplied considerably in recent years. In particular since the 1960s, the number of proposals for methods, techniques and tools aimed at contributing to the control and organization of the design process has increased considerably, mainly due to the technological increasing complexity of products [3,4,5].

However, in recent decades, discussions in the design field have paid particular attention to User Centered Design (UCD), which focuses more on taking into account behavioral, social, physical and cognitive aspects of the users [6]. It is based on the effective participation of users throughout the whole project, in order to collect information on their experiences for solutions closer to their needs [7, 8]. In this context, Universal Design (UD) and Usability contribute significantly to the UCD process, while presenting similarities in their criteria: DU aimed to establish wide access to products and Usability focused on the ease of use [9].

Due to previous observations, there is currently no tool that can help the industrial designer or the architect to take in consideration a variety of human perceptions of an environmental space occupation.

Objectives of the current research are focused on:

  • From architects and industrial designers points of view, assessing the need for a tool to help the structure of ideas in the early phases of the design process,

  • How Design Universal, Usability and the Human Sensorial System can contribute to such a process?

  • Finally, is it possible to structure a tool to assist architects and industrial designers during these initial steps of the process?

2 Methods

The research method is organized in two steps.

First of all the different fields of the literature review give some orientation of the research. Thanks to the evolution of the history of the architecture domain, it is clear that the UCD approach has to be included into the current study. UCD is an approach in which user characteristics, usability goals, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. In the context of designing an environmental space, the usability of this space has to be study. Moreover, this space should ideally suit any individual. Universal Design (UD) is the design of any layout, product, equipment, program or service that can be used by any person, without requiring any adaptation or special design, regardless of gender, age, location or his handicap. To be sure not to be limited to the visual perception of the user, all the human sensory perception system has to be taken into account during this study.

Secondly, data collection was carried out in two steps to better fix the requirements of specialists and being able to develop a first version of a tool. The first one took place through a questionnaire with 13 Brazilian students from the Architecture and Urbanism Post-Graduate Program in one Brazilian Federal University. All of them were regularly enrolled in the subject. The students had a degree in architecture, engineering and economics, with 4 men and 9 women between 25 and 43 years old. Questionnaire was structured in three parts: (1) participants characteristics, (2) knowledge about creativity and creativity tools and (3) personal experience related to UD, Usability and sensory-human systems.

In the second one, students’ groups follow-up was carried out at a French university. 20 students divided into four groups during the development of creative design steps (common project) were observed. Students were between the ages of 18 and 27, with 13 women and 7 men; all of them have some experience in product design and/or environments. The teams were composed of students of architecture, design and product engineering of different French universities and of different periods in their respective courses. The aim of this study was (1) to explore the design methodologies known by all the members before the realization of the project and (2) how they combine and decide the use of one unique methodology during the project (steps and tool used in relation to UD, Usability and sensory-human systems).

Finally, a first version of a tool structure was proposed and a first prototype of software was developed. It has to be evaluated.

3 Results

3.1 Contributions from Literature

Universal design is known as a global design trend and has a broad and diverse scope [10]. However, its principles are relatively difficult to apply because there are few clearly defined methods for this [11]. On the other hand, [12] declares that “the theme of user-centered design is directly linked to usability”, a factor which makes us deduce a strong overlap between the two themes.

The two first column of the following table (Table 1) come from the literature. They consist of the lists of the 7 principles of the Universal Design and the 10 principles of the Usability. The last column is a proposition of reduction of variables with the perspective of using them inside the future proposed tool.

Table 1. Principles of usability [13] and UD [14]

To be able to not only consider the human visual system in the research proposal, the use of the information acquisition given in [15] is chosen. Five sensorial systems are established: Basic Guidance System, Haptic System, Visual System, Auditory System and the Smell System/Taste. Such information can be obtained with any of the perceptual systems alone, or by any combination of them.

3.2 Requirements List

This requirements list was established from the two steps realized with groups of students in France and Brazil. Analysis of the answers of the questionnaires gave a certain number of functions that the future tool has to realize. Categories of requirements where proposed to better structure the result of the analysis (Table 2).

Table 2. Requirements list established from the questionnaires

3.3 Digital Tool User Interface

The web oriented tool consists of a software that allow the architect (for example) to better manage its projects centered to the human use of the environment. After the creation of the project, the user friendly interface shown in Fig. 1 oblige the architect to select all combinations of principles before closing it. Thus, he has to think about solutions/proposals for each of them during the creativity phase of the project. Logically, he select the most adapted combinations of principles at first (depending of the project characteristics) … knowing that sometime, new solutions come from others points of view. He can add illustrations, comments, schemas etc. and then print the document to constitute the archives of the complete project.

Fig. 1.
figure 1

Image of the dynamic user-friendly human interface the project manager has to manipulate to select a combination. For each combination (one blue principle with one green principle), he can propose one or more architectural solution to be used for the final proposal [16].

4 Conclusion and Perspectives

Design processes used by architects and industrial designers are complex and need frequent adaptation with the context of use in the future working environment. Products or working spaces have to be dedicated to all the characteristics of the final users. Theoretical approaches exist to follow and support these needs. The software proposed is based on 7 Universal Design and Usability principles and is complete by 5 human sensorial systems. The combination give 35 couples of principles that the architect or industrial design has to use to propose final solution.