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Educational Technological Game for Children’s Education

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Intelligent Human Systems Integration 2021 (IHSI 2021)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1322))

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Abstract

The teaching process in the infant stage is a challenge for the current educational process since children need the use of resources that are consistent with the reality in which they live today. In this context, the ways of teaching have evolved thanks to technological progress, which has led to the emergence of new teaching methodologies, including gamification, which uses the structure of the game for an educational purpose supported by the use of technology for the creation of didactic resources, which due to their structure and design are of great interest to students. Therefore, in this article, the conceptual development of a serious game for teaching natural sciences based on gamification based on the use of technology is presented.

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Correspondence to Carlos Ramos-Galarza .

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Cóndor-Herrera, O., Ramos-Galarza, C. (2021). Educational Technological Game for Children’s Education. In: Russo, D., Ahram, T., Karwowski, W., Di Bucchianico, G., Taiar, R. (eds) Intelligent Human Systems Integration 2021. IHSI 2021. Advances in Intelligent Systems and Computing, vol 1322. Springer, Cham. https://doi.org/10.1007/978-3-030-68017-6_41

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