Skip to main content

Augmented Reality for Cultural Heritage

  • Chapter
  • First Online:
Springer Handbook of Augmented Reality

Abstract

Augmented reality applications for Cultural Heritage have been implemented in the last years. The use of AR is currently diffused for many purposes, from technical and managing activities to dissemination. On the communication side, the main potential of such approach is the extension of human sight as to cover simultaneously the current situation of a point of interest (monuments, archaeological sites, artifacts, etc.) and the reconstruction of its ancient condition in different historical periods. Moreover, it allows to compare different possible hypotheses and evaluate the reliability of each of them in the general context of the known data. Despite the current limits of AR (due to the approximation in device positioning), which still influence the use of applications for mobile use, such technology is very promising in the fields of tourism, education, and entertainment; it allows to enrich 3D scenarios with different types of content. In the next future, it is reasonable to imagine a huge amount of information, in different formats, potentially reachable by people simply having a look at the remains of the ancient past and choosing their favorite topics. At the same time, the connection of AR with other emerging technological infrastructures (such as IoT) will allow to collect, view, and manage simultaneously lots of real-time diagnostic data in the same framework. This will foster the research activity toward the definition of new communication metaphors and cognitive solutions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 309.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 399.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Agusanto, K., Li, L., Chuangui, Z., Sing, N.W.: Photorealistic rendering for augmented reality using environment illumination. In: Proceedings of the Second IEEE and ACM International Symposium on Mixed and Augmented Reality, pp. 208–216. IEEE, Piscataway (2003)

    Google Scholar 

  2. Aittala, M.: Inverse lighting and photorealistic rendering for augmented reality. Vis. Comput. 26(6–8), 669–678 (2010)

    Article  Google Scholar 

  3. Akşit, K., Lopes, W., Kim, J., Shirley, P., Luebke, D.: Near-eye varifocal augmented reality display using see-through screens. ACM Trans. Graph. 36(6), 1–13 (2017)

    Article  Google Scholar 

  4. Angelopoulou, A., Economou, D., Bouki, V., Psarrou, A., Jin, L., Pritchard, C., Kolyda, F.: Mobile augmented reality for cultural heritage. In: International Conference on Mobile Wireless Middleware, Operating Systems, and Applications, pp. 15–22. Springer, Berlin (2011)

    Google Scholar 

  5. Azuma, R.T.: A survey of augmented reality. Presence Teleop. Virt. 6(4), 355–385 (1997)

    Article  Google Scholar 

  6. Azuma, R.T.: The most important challenge facing augmented reality. Presence Teleop. Virt. 25(3), 234–238 (2016)

    Article  Google Scholar 

  7. Barsanti, S.G., Malatesta, S.G., Lella, F., Fanini, B., Sala, F., Dodero, E., Petacco, L.: The winckelmann300 project: dissemination of culture with virtual reality at the capitoline museum in rome. Int. Arch. Photogramm. Remote. Sens. Spat. Inf. Sci. XLII-2, 371–378 (2018). https://doi.org/10.5194/isprs-archives-XLII-2--371-2018

    Article  Google Scholar 

  8. Bekele, M.K., Pierdicca, R., Frontoni, E., Malinverni, E.S., Gain, J.: A survey of augmented, virtual, and mixed reality for cultural heritage. J. Comput. Cult. Herit. 11, 7:1–7:36 (2018)

    Google Scholar 

  9. Bilbow, S.: Developing multisensory augmented reality as a medium for computational artists. In: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI ’21. Association for Computing Machinery, New York (2021). https://doi.org/10.1145/3430524.3443690

  10. Billinghurst, M., Duenser, A.: Augmented reality in the classroom. Computer 45(7), 56–63 (2012)

    Article  Google Scholar 

  11. Boi, M., Boi, P.: Ingegneria elevato(n). Ingegneria del futuro o futuro dell’ingegneria? Dei Merangoli Editrice (2017). https://books.google.it/books?id=e_brtAEACAAJ

  12. Borghini, S., D’Alessio, A., Scoccianti, M.: Aureo filo. La prima reggia di Nerone sul Palatino. Soprintendenza archeologica di Roma. Mondadori Electa (2019). https://books.google.it/books?id=92K1xAEACAAJ

    Google Scholar 

  13. Bruno, F., Barbieri, L., Mangeruga, M., Cozza, M., Lagudi, A., Čejka, J., Liarokapis, F., Skarlatos, D.: Underwater augmented reality for improving the diving experience in submerged archaeological sites. Ocean Eng. 190, 106487 (2019)

    Article  Google Scholar 

  14. Caudell, T., Mizell, D.: Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes, vol. 2, pp. 659–669. IEEE, Piscataway (1992). https://doi.org/10.1109/HICSS.1992.183317

  15. Choudary, O., Charvillat, V., Grigoras, R., Gurdjos, P.: March: mobile augmented reality for cultural heritage. In: Proceedings of the 17th ACM International Conference on Multimedia, pp. 1023–1024 (2009)

    Google Scholar 

  16. Covaci, A., Zou, L., Tal, I., Muntean, G.M., Ghinea, G.: Is multimedia multisensorial? – a review of mulsemedia systems. ACM Comput. Surv. 51(5) (2018). https://doi.org/10.1145/3233774

  17. De Freitas, S., Jameson, J.: Collaborative e-support for lifelong learning. Br. J. Educ. Technol. 37(6), 817–824 (2006)

    Article  Google Scholar 

  18. Del Verme, L.: Un itinerario ‘ad patres’. il cimitero delle fontanelle a napoli tra tecnologia e creatività. Archeologia e Calcolatori 30, 405–421 (2019)

    Google Scholar 

  19. Dewey, J.: Art as Experience. Penguin, New York (2005)

    Google Scholar 

  20. Du, C., Chen, Y.L., Ye, M., Ren, L.: Edge snapping-based depth enhancement for dynamic occlusion handling in augmented reality. In: 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 54–62. IEEE, Piscataway (2016)

    Google Scholar 

  21. Dunn, D., Chakravarthula, P., Dong, Q., Fuchs, H.: Mitigating vergence-accommodation conflict for near-eye displays via deformable beamsplitters. In: Digital Optics for Immersive Displays, vol. 10676, p. 106760U. International Society for Optics and Photonics, Bellingham (2018)

    Google Scholar 

  22. Fedeli, M., Frontani, L., Mengato, L.: Experiential learning. Metodi, tecniche e strumenti per il debriefing: Metodi, tecniche e strumenti per il debriefing. Cubo Rosso. Franco Angeli Edizioni (2015). https://books.google.it/books?id=JYr-CQAAQBAJ

  23. Feng, Q., Nozawa, T., Shum, H.P., Morishima, S.: Occlusion for 3d object manipulation with hands in augmented reality. In: VRST ’18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (2018)

    Google Scholar 

  24. Fritz, F., Susperregui, A., Linaza, M.T.: Enhancing cultural tourism experiences with augmented reality technologies. In: 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST) (2005)

    Google Scholar 

  25. Furht, B.: Handbook of Augmented Reality. Springer Science & Business Media, Berlin (2011)

    Book  Google Scholar 

  26. Genç, Ç., Soomro, S., Duyan, Y., Ölçer, S., Balcı, F., Ürey, H., Özcan, O.: Head mounted projection display & visual attention: visual attentional processing of head referenced static and dynamic displays while in motion and standing. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp. 1538–1547 (2016)

    Google Scholar 

  27. Guidazzoli, A., Liguori, M.C.: Realtà virtuale e beni culturali: una relazione in evoluzione vista attraverso i progetti sviluppati presso il cineca (2011)

    Google Scholar 

  28. Holynski, A., Kopf, J.: Fast depth densification for occlusion-aware augmented reality. ACM Trans. Graph. 37(6), 1–11 (2018)

    Article  Google Scholar 

  29. Jesionkowska, J., Wild, F., Deval, Y.: Active learning augmented reality for steam education—a case study. Educ. Sci. 10(8), 198 (2020)

    Article  Google Scholar 

  30. Jung, T., Tom Dieck, M.C.: Augmented reality and virtual reality. In: Empowering Human, Place and Business. Springer International Publishing, Cham (2018)

    Book  Google Scholar 

  31. Kohn, V., Harborth, D.: Augmented reality – a game changing technology for manufacturing processes? In: Bednar, P.M., Frank, U., Kautz, K. (eds.) 26th European Conference on Information Systems: Beyond Digitization—Facets of Socio-Technical Change, ECIS 2018, Portsmouth, June 23–28, p. 111 (2018). https://aisel.aisnet.org/ecis2018_rp/111

  32. Kolb, D.A.: Experiential Learning: Experience as the Source of Learning and Development. FT Press, Upper Saddle River (2014)

    Google Scholar 

  33. Kruijff, E., Swan, J.E., Feiner, S.: Perceptual issues in augmented reality revisited. In: 2010 IEEE International Symposium on Mixed and Augmented Reality, pp. 3–12. IEEE, Piscataway (2010)

    Google Scholar 

  34. Lalonde, J.F.: Deep learning for augmented reality. In: 2018 17th Workshop on Information Optics (WIO), pp. 1–3. IEEE, Piscataway (2018)

    Google Scholar 

  35. Ledermann, F., Schmalstieg, D.: Presenting past and present of an archaeological site in the virtual showcase. In: International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage, pp. 119–126 (2003)

    Google Scholar 

  36. LeGendre, C., Ma, W.C., Fyffe, G., Flynn, J., Charbonnel, L., Busch, J., Debevec, P.: Deeplight: learning illumination for unconstrained mobile mixed reality. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 5918–5928 (2019)

    Google Scholar 

  37. Li, X., Yi, W., Chi, H.L., Wang, X., Chan, A.P.: A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Autom. Constr. 86, 150–162 (2018)

    Article  Google Scholar 

  38. Lopes, P., You, S., Ion, A., Baudisch, P.: Adding force feedback to mixed reality experiences and games using electrical muscle stimulation. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1–13 (2018)

    Google Scholar 

  39. Maclntyre, B., Smith, T.F.: Thoughts on the future of webxr and the immersive web. In: 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 338–342. IEEE, Piscataway (2018)

    Google Scholar 

  40. Marco, S., Gutierrez-Galvez, A., Lansner, A., Martinez, D., Rospars, J.P., Beccherelli, R., Perera, A., Pearce, T., Verschure, P., Persaud, K.: A biomimetic approach to machine olfaction, featuring a very large-scale chemical sensor array and embedded neuro-bio-inspired computation. Microsyst. Technol. 20 (2014). https://doi.org/10.1007/s00542-013-2020-8

  41. Marques, B.A., Drumond, R.R., Vasconcelos, C.N., Clua, E.: Deep light source estimation for mixed reality. In: Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), pp. 303–311 (2018)

    Google Scholar 

  42. Marto, A., Melo, M., Gonçalves, A., Bessa, M.: Development and evaluation of an outdoor multisensory ar system for cultural heritage. IEEE Access 9, 16419–16434 (2021). https://doi.org/10.1109/ACCESS.2021.3050974

    Article  Google Scholar 

  43. Masneri, S., Domínguez, A., Wild, F., Pronk, J., Heintz, M., Tiede, J., Nistor, A., Chiazzese, G., Mangina, E.: Work-in-progress–arete-an interactive educational system using augmented reality. In: 2020 6th International Conference of the Immersive Learning Research Network (iLRN), pp. 283–286. IEEE, Piscataway (2020)

    Google Scholar 

  44. McGrath, O.: Ar/vr strategy considerations for academic computing services. In: Proceedings of the 2019 ACM SIGUCCS Annual Conference, pp. 15–18 (2019)

    Google Scholar 

  45. Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. 77(12), 1321–1329 (1994)

    Google Scholar 

  46. Mourkoussis, N., Liarokapis, F., Darcy, J., Pettersson, M., Petridis, P., Lister, P., White, M.: Virtual and augmented reality applied to educational and cultural heritage domains. In: Proceedings of Business Applications of Virtual Reality, Workshop (2002)

    Google Scholar 

  47. Nakamoto, T.: Human Olfactory Displays and Interfaces: Odor Sensing and Presentation (2012). https://doi.org/10.4018/978-1-4666-2521-1

    Google Scholar 

  48. Noh, Z., Sunar, M.S., Pan, Z.: A review on augmented reality for virtual heritage system. In: International Conference on Technologies for E-Learning and Digital Entertainment, pp. 50–61. Springer, Berlin (2009)

    Google Scholar 

  49. Nurminen, A.: Mobile multisensory augmentations with the cultar platform. In: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, SA ’15. Association for Computing Machinery, New York (2015). https://doi.org/10.1145/2818427.2818457

  50. Papagiannakis, G., Ponder, M., Molet, T., Kshirsagar, S., Cordier, F., Magnenat-Thalmann, M., Thalmann, D.: Lifeplus: revival of life in ancient pompeii, virtual systems and multimedia. Technical report (2002)

    Google Scholar 

  51. Pietroni, E.: Experience design, virtual reality and media hybridization for the digital communication inside museums. Appl. Syst. Innov. 2(4) (2019). https://www.mdpi.com/2571-5577/2/ 4/35

  52. Pietroni, E., Pagano, A., Amadei, M., Galiffa, F.: Livia’s villa reloaded virtual museum: user experience evaluation. In: Proceedings of the 9th Annual International Conference of Education, Research and Innovation (2016)

    Google Scholar 

  53. Pietroni, E., Pagano, A., Poli, C.: Tiber valley virtual museum: user experience evaluation in the national etruscan museum of villa giulia (2016)

    Google Scholar 

  54. Pietroni, E., D’Annibale, E., Pagano, A.: The use of holographic showcases inside the museum’s context. Towards an advanced museology creating a dramaturgy around the exhibited objects (2018)

    Google Scholar 

  55. Pietroni, E., Pagano, A., Fanini, B.: Ux designer and software developer at the mirror: assessing sensory immersion and emotional involvement in virtual museums. Studies Digital Heritage 2(1), 13–41 (2018)

    Article  Google Scholar 

  56. Pietroni, E., Ferdani, D., Forlani, M., Pagano, A., Rufa, C.: Bringing the illusion of reality inside museums—a methodological proposal for an advanced museology using holographic showcases. In: Informatics, vol. 6, p. 2. Multidisciplinary Digital Publishing Institute, Basel (2019)

    Google Scholar 

  57. Pradana, G.A., Zhang, E.Y., Cheok, A.D., Morisawa, Y.: Delivering haptic sensations in mobile marketing. In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE ’15. Association for Computing Machinery, New York (2015). https://doi.org/10.1145/2832932.2856223

  58. Rabbi, I., Ullah, S.: A survey on augmented reality challenges and tracking. Acta graphica: znanstveni časopis za tiskarstvo i grafičke komunikacije 24(1–2), 29–46 (2013)

    Google Scholar 

  59. Ridel, B., Reuter, P., Laviole, J., Mellado, N., Couture, N., Granier, X.: The revealing flashlight: interactive spatial augmented reality for detail exploration of cultural heritage artifacts. J. Comput. Cult. Herit. 7(2), 1–18 (2014)

    Article  Google Scholar 

  60. Rodrigues, J., Ramos, C., Pereira, J., Sardo, J., Cardoso, P.: Mobile five senses augmented reality system: technology acceptance study. IEEE Access PP, 1–1 (2019). https://doi.org/10.1109/ACCESS.2019.2953003

  61. Rodrigues, J., Cardoso, P., Monteiro, J., Ramos, C.: Smart Systems Design, Applications, and Challenges. Engineering Science Reference (2020). https://books.google.it/books?id=iTstzQEACAAJ

  62. Speicher, M., Hall, B.D., Nebeling, M.: What is mixed reality? In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–15 (2019)

    Google Scholar 

  63. Spence, C., Obrist, M., Velasco, C., Ranasinghe, N.: Digitizing the chemical senses. Int. J. Hum.-Comput. Stud. 107(C), 62–74 (2017). https://doi.org/10.1016/j.ijhcs.2017.06.003

    Article  Google Scholar 

  64. Stone, R.T., Bisantz, A.M., Llinas, J., Paquet, V.: Augmented multisensory interface design (amid): a human-centric approach to unisensory and multisensory augmented reality design. J. Cognit. Eng. Decis. Making 3(4), 362–388 (2009)

    Article  Google Scholar 

  65. Sutherland, I.E.: The ultimate display. In: Multimedia: From Wagner to Virtual Reality, vol. 1 (1965)

    Google Scholar 

  66. Tscheu, F., Buhalis, D.: Augmented reality at cultural heritage sites. In: Information and Communication Technologies in Tourism 2016, pp. 607–619. Springer, Berlin (2016)

    Google Scholar 

  67. Van Krevelen, D., Poelman, R.: A survey of augmented reality technologies, applications and limitations. Int. J. Virtual Real. 9(2), 1–20 (2010)

    Article  Google Scholar 

  68. Varela, F.J., Thompson, E., Rosch, E.: The embodied mind: Cognitive science and human experience. MIT Press, Cambridge (2016)

    Google Scholar 

  69. Vienne, C., Sorin, L., Blondé, L., Huynh-Thu, Q., Mamassian, P.: Effect of the accommodation-vergence conflict on vergence eye movements. Vis. Res. 100, 124–133 (2014)

    Article  Google Scholar 

  70. Vlahakis, V., Karigiannis, J., Tsotros, M., Gounaris, M., Almeida, L., Stricker, D., Gleue, T., Christou, I.T., Carlucci, R., Ioannidis, N., et al.: Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites. Virtual Reality Archeology Cultural Heritage 9(10.1145), 584993–585015 (2001)

    Google Scholar 

  71. Wloka, M.M., Anderson, B.G.: Resolving occlusion in augmented reality. In: Proceedings of the 1995 symposium on Interactive 3D graphics, pp. 5–12 (1995)

    Google Scholar 

  72. Yanagida, Y.: A Survey of Olfactory Displays: Making and Delivering Scents, pp. 1–4. IEEE, Piscataway (2012). https://doi.org/10.1109/ICSENS.2012.6411380

  73. Yanagida, Y., Nakano, T., Watanabe, K.: Towards precise spatio-temporal control of scents and air for olfactory augmented reality. In: 2019 IEEE International Symposium on Olfaction and Electronic Nose (ISOEN), pp. 1–4 (2019). https://doi.org/10.1109/ISOEN.2019.8823180

  74. Yue, Y.T., Yang, Y.L., Ren, G., Wang, W.: Scenectrl: mixed reality enhancement via efficient scene editing. In: Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, pp. 427–436 (2017)

    Google Scholar 

  75. Zoellner, M., Keil, J., Wuest, H., Pletinckx, D.: An augmented reality presentation system for remote cultural heritage sites. In: Proceedings of the 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST, pp. 112–116. Citeseer (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Augusto Palombini .

Editor information

Editors and Affiliations

Section Editor information

Rights and permissions

Reprints and permissions

Copyright information

© 2023 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Fanini, B., Pagano, A., Pietroni, E., Ferdani, D., Demetrescu, E., Palombini, A. (2023). Augmented Reality for Cultural Heritage. In: Nee, A.Y.C., Ong, S.K. (eds) Springer Handbook of Augmented Reality. Springer Handbooks. Springer, Cham. https://doi.org/10.1007/978-3-030-67822-7_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-67822-7_16

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-67821-0

  • Online ISBN: 978-3-030-67822-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics