Skip to main content

Innovative Natural Disaster Precautionary Methods Through Virtual Space

  • Chapter
  • First Online:
Immersive Technology in Smart Cities

Part of the book series: EAI/Springer Innovations in Communication and Computing ((EAISICC))

  • 686 Accesses

Abstract

Human–computer interaction is the study of a human and computer interaction in which we analyze and create an interface between the humans and the computer to decide to which extent it is possible to interact with computers which change the way of the usual lifestyle that can evolve the future generations according to the human’s convenience. Virtual reality environments in natural disasters are to train people to overcome or prevent their lives from risky situations. When it comes to natural disasters, people never know when such disasters strike in their daily lives, so it is necessary to be prepared to face such consequences. Though the rescuers are there to save the lives of the people, it is not possible to wait for the rescuers all the time, and the situations may also be even worse than the expected. It becomes highly impossible to take precautionary measures; therefore, after the warning of the disaster, people can prepare themselves to survive such situations without the help of rescuers. Different disasters happen in different landscapes; for example, Tsunami occurs in the sea, floods occur as a temporary disaster that covers the land with water, usually not covered by water, and many other disasters that cause life and damage property. Therefore, with the help of virtual reality simulation, people can be trained according to the scenarios or the natural disaster created by the computer-generated 3D environment where the trainee can interact and perform actions generated based on the scenarios. In the virtual world, provided in the head-mounted display, the user can be trained upon by first instructing what to be done and later, after understanding the situation, the trainee is put into a natural disaster scenario where he performs the precautionary measures that need to be done based on the scenario and prepare accordingly in such situations so that before the arrival of the rescuers, people would be more aware of what measures to be taken and react accordingly in such a way that it reduces the risk of life. The chapter further explains in detail about human–computer interaction (HCI), virtual reality (VR), advantages and disadvantages of virtual reality, various natural disasters, and the role and impact of VR environment in creating awareness and providing precautionary measures for preventing natural disasters.

When it comes to immersive technology and smart cities, it is equally important to make everything smart according to the changing generations and technologies in our day-to-day lives. On the other hand, when dealing with people to make them understand and educate things, we must also enhance teaching and make them feel interested in whatever we impose on them. So, when we give the people a 360-degree view or a three-dimensional view of the scenarios, it helps them experience like they are actually into the scenario to understand and make immediate decisions. The advantage of using such immersive technology is that when errors or misjudgments are made to learn from the mistakes and correct it, it helps them understand the scenario and take spot and efficient decision at the time of disasters which will have a significant impact on rescuing the lives of the people.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 129.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 129.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. K.F. Hussain, E. Radwan, G.S. Moussa, Augmented reality experiment: drivers’ behavior at an unsignalized intersection. IEEE Trans. Intell. Transp. Syst. 14(2), 608 (2013)

    Article  Google Scholar 

  2. J. A. Muñoz-Cristóbal, J. I. Asensio-Pérez, A. Martínez-Monés, L. P. Prieto, I. M. Jorrín-Abellán and Y. Dimitriadis, “Learning Buckets: Helping Teachers Introduce Flexibility in the Management of Learning Artifacts Across Spaces,” in IEEE Transactions on Learning Technologies, vol. 11, no. 2, pp. 203-215, 1 April-June (2018). https://doi.org/10.1109/TLT.2017.2693150

  3. B.K. Wiederhold, I.T. Miller, M.D. Wiederhold, Using virtual reality to mobilize health care: mobile virtual reality Technology for Attenuation of anxiety and pain. IEEE Consum. Electron. Mag. 7(1), 106–109 (2018). https://doi.org/10.1109/mce.2017.2715365

    Article  Google Scholar 

  4. P.A. Warrick, W.R.J. Funnell, A VRML-based anatomical visualization tool for medical education. IEEE Trans. Inf. Technol. Biomed. 2(2), 55–61 (1998). https://doi.org/10.1109/4233.720523

    Article  Google Scholar 

  5. M. Cao, Y. Li, Z. Pan, J. Csete, S. Sun, J. Li, Y. Liu, Creative educational use of virtual reality: working with second life. IEEE Comput. Graph. Appl. 34(5), 83–87 (2014). https://doi.org/10.1109/mcg.2014.87

    Article  Google Scholar 

  6. G. Domik, S. Arens, P. Stilow, H. Friedrich, Helping high schoolers move the (virtual) world. IEEE Comput. Graph. Appl. 33(1), 70–74 (2013). https://doi.org/10.1109/mcg.2013.6

    Article  Google Scholar 

  7. B. Lok, Teaching communication skills with virtual humans. IEEE Comput. Graph. Appl. 26(3), 10–13 (2006). https://doi.org/10.1109/mcg.2006.68

    Article  Google Scholar 

  8. M. Roussou, A VR playground for learning abstract mathematics concepts. IEEE Comput. Graph. Appl. 29(1), 82–85 (2009). https://doi.org/10.1109/mcg.2009.1

    Article  Google Scholar 

  9. R.D. Gandhi, D.S. Patel, Virtual reality – Opportunities and challenges. Int. Res. J. Eng. Technol. 5(1), 482–490 (2018)

    Google Scholar 

  10. A. Alam, S. Ullah and N. Ali, “The Effect of Learning-Based Adaptivity on Students’ Performance in 3D-Virtual Learning Environments,” in IEEE Access, vol. 6, pp. 3400-3407, (2018). https://doi.org/10.1109/ACCESS.2017.2783951

  11. K. Karunanayaka, N. Johari, S. Hariri, H. Camelia, K.S. Bielawski, A.D. Cheok, Member, IEEE, New thermal taste actuation technology for future multisensory virtual reality and internet. IEEE Trans. Vis. Comput. Graph. 24(4), 1496–1505 (2018)

    Google Scholar 

  12. Improved training for disasters using 3-D virtual reality simulation, West. J. Nurs. Res. 35(5), 655–671 ©, The Author(s) 2012 Reprints and permissions: sagepub.com/journalsPermissions.nav. https://doi.org/10.1177/0193945912471735

  13. P. Eva, H. Ladislav, Virtual Reality as Needful Factor of Intervention in Natural Disasters (Institute of Informatics, Slovak Academy of Sciences ÚI SAV, Bratislava, Slovakia). https://doi.org/10.1109/ICE.2017.8279861

  14. M.S.K. Awan, A. Nadeem, S. Amer. DMSim: a virtual environment for managing natural disasters, in 2017 14th International Conference on Smart Cities: Improving Quality of Life Using ICT & IoT (HONET-ICT) (2017). https://doi.org/10.1109/honet.2017.8102215

  15. H. Mitsuharaa, C. Tanimurab, J. Nemotoc, M. Shishiboria, 23rd International conference on knowledge-based and intelligent information & engineering systems failure-enhanced evacuation training using a VR-based disaster simulator: a comparative experiment with simulated evacuees. Proc. Comput. Sci. 159, 1670–1679 (2019)

    Article  Google Scholar 

  16. S. Smith, E. Ericson, Using immersive game-based virtual reality to teach fire-safety skills to children. Virtual Reality 13(2), 87–99 (2009)

    Article  Google Scholar 

  17. L. Chittaro, R. Sioni, Serious games for emergency preparedness: evaluation of an interactive vs. a non-interactivesimulation of a terror attack. Comput. Hum. Behav. 50, 508–519 (2015)

    Article  Google Scholar 

  18. R. Lovreglio, V. Gonzalez, Z. Feng, R. Amor, i. Spearpoint, J. Thomas, M. Trotter, R. Sacks, Prototyping virtual reality serious games for building earthquake preparedness: the Auckland City Hospital case study. Adv. Eng. Inform. 38, 670–682 (2018)

    Article  Google Scholar 

  19. S. Sharma, S. Jerripothula, S. Mackey, O. Soumare. Immersive virtual reality environment of a subway evacuation on a cloud for disaster preparedness and response training, in Proceedings of 2014 IEEE Symposium on Computational Intelligence for Human-Like Intelligence (CIHLI2014) (2014), pp. 1–6

    Google Scholar 

  20. X. Gong, Y. Liu, Y. Jiao, B. Wang, J. Zhou, H. Yu, A novel earthquake education system based on virtual reality. IEICE Trans. Inf. Syst. E98.D(12), 2242–2249 (2015)

    Article  Google Scholar 

  21. J. Glasa et al., Analysis of forest fire behaviour by advanced computer fire simulators. Commun. Sci. Lett. Univ. Žilina 2, 26–31 (2011)., ISSN 1335-4205

    Google Scholar 

  22. J. Astaloš, et al., Slovak participation in the World LHC computing grid, ed. L. Hluchý. 6th International Workshop On Grid Computing For Complex Problems, GCCP 2010 Proceedings, Bratislava, 8–10 November 2010

    Google Scholar 

  23. Kandaswamy et al., Building web services for scientific grid applications. IBM J. Res. Dev. 50(2–3), 2006 (2006)

    Google Scholar 

  24. S. Krishnan, C. Crosby, V. Nandigam, M. Phan, C. Cowart, C. Baru, and R. Arrowsmith, OpenTopography: A services oriented architecture for community access to LIDAR topography. Proceedings of the 2nd International Conference on Computing for Geospatial Research and Applications - COM.Geo 11, 1–8 (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sagaya Aurelia .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Surya, S., Aurelia, S. (2022). Innovative Natural Disaster Precautionary Methods Through Virtual Space. In: Aurelia, S., Paiva, S. (eds) Immersive Technology in Smart Cities. EAI/Springer Innovations in Communication and Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-66607-1_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-66607-1_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-66606-4

  • Online ISBN: 978-3-030-66607-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics