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Impact of Gamification, Games, and Game Elements in Education

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Innovations in Information and Communication Technologies (IICT-2020)

Abstract

Educational studies usually correspond to routine teaching methods and textbook literature. Although as an essential process of making learning effective and exciting for students, it is considered that the classroom courses must involve interactive activities. Implementation of such interactive methods can be achieved by fusing playful classroom games, engaging the students with use of the latest methodologies, engaging the students with high enticement can make the course learning more interesting. In this new era of technology, games have grown prevalent in today’s media. Besides games, gamification is another trending technology in education, workplaces, business, etc. Gamification extends a simple way to motivate and promote learning and facilitate the development of sustainable life skills helping students to increase engagement in the learning process with creativity and imagination. Game elements in the form of game mechanics and dynamics act as motivators to achieve the desired goals. The findings in the educational contexts on the efficacy of gamification and game elements of this research achieved till date are concluded as carefully promising.

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Correspondence to Parminder Singh .

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Duggal, K., Singh, P., Gupta, L.R. (2021). Impact of Gamification, Games, and Game Elements in Education. In: Singh, P.K., Polkowski, Z., Tanwar, S., Pandey, S.K., Matei, G., Pirvu, D. (eds) Innovations in Information and Communication Technologies (IICT-2020). Advances in Science, Technology & Innovation. Springer, Cham. https://doi.org/10.1007/978-3-030-66218-9_23

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