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AI Playground: Unreal Engine-Based Data Ablation Tool for Deep Learning

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Advances in Visual Computing (ISVC 2020)

Abstract

Machine learning requires data, but acquiring and labeling real-world data is challenging, expensive, and time-consuming. More importantly, it is nearly impossible to alter real data post-acquisition (e.g., change the illumination of a room), making it very difficult to measure how specific properties of the data affect performance. In this paper, we present AI Playground (AIP), an open-source, Unreal Engine-based tool for generating and labeling virtual image data. With AIP, it is trivial to capture the same image under different conditions (e.g., fidelity, lighting, etc.) and with different ground truths (e.g., depth or surface normal values). AIP is easily extendable and can be used with or without code. To validate our proposed tool, we generated eight datasets of otherwise identical but varying lighting and fidelity conditions. We then trained deep neural networks to predict (1) depth values, (2) surface normals, or (3) object labels and assessed each network’s intra- and cross-dataset performance. Among other insights, we verified that sensitivity to different settings is problem-dependent. We confirmed the findings of other studies that segmentation models are very sensitive to fidelity, but we also found that they are just as sensitive to lighting. In contrast, depth and normal estimation models seem to be less sensitive to fidelity or lighting, and more sensitive to the structure of the image. Finally, we tested our trained depth-estimation networks on two real-world datasets and obtained results comparable to training on real data alone, confirming that our virtual environments are realistic enough for real-world tasks.

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Notes

  1. 1.

    Photo-manipulation techniques can be used to alter images, but their effects are either non-specific (e.g., reducing brightness) or introduce unwanted artifacts. They also require significant human effort.

  2. 2.

    Source code, documentation, images, and high-definition figures are available on our GitHub page: https://git.io/JJkhQ.

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Correspondence to Rolando Estrada .

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Mousavi, M., Khanal, A., Estrada, R. (2020). AI Playground: Unreal Engine-Based Data Ablation Tool for Deep Learning. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2020. Lecture Notes in Computer Science(), vol 12510. Springer, Cham. https://doi.org/10.1007/978-3-030-64559-5_41

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  • DOI: https://doi.org/10.1007/978-3-030-64559-5_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-64558-8

  • Online ISBN: 978-3-030-64559-5

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