Abstract
The use of computers has evolved so rapidly that our daily lives revolve around it. With the advancement of computer science and technology, the interaction between humans and computers is not limited to mice and keyboards. The whole-body interaction is the trend supported by the newest techniques. Hand gesture becomes more and more common, however, is challenged by lighting conditions, limited hand movements, and the occlusion of the hand images. The objective of this paper is to reduce those challenges by fusing vision and touch sensing data to accommodate the requirements of advanced human-computer interaction. In the development of this system, vision and touchpad sensing data were used to detect the fingertips using machine learning. The fingertips detection results were fused by a K-nearest neighbor classifier to form the proposed hybrid hand gesture recognition system. The classifier is then trained to classify four hand gestures. The classifier was tested in three different scenarios with static, slow motion, and fast movement of the hand. The overall performance of the system on both static and slow-moving hand are 100% precision for both training and testing sets, and 0% false-positive rate. In the fast-moving hand scenario, the system got a 95.25% accuracy, 94.59% precision, 96% recall, and 5.41% false-positive rate. Finally, using the proposed classifier, a real-time, simple, accurate, reliable, and cost-effective system was realised to control the Windows media player. The outcome of fusing the two input sensors offered better precision and recall performance of the system.
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Timbane, F.T., Du, S., Aylward, R. (2020). Hand Gesture Recognition Based on the Fusion of Visual and Touch Sensing Data. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2020. Lecture Notes in Computer Science(), vol 12510. Springer, Cham. https://doi.org/10.1007/978-3-030-64559-5_38
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DOI: https://doi.org/10.1007/978-3-030-64559-5_38
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