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3D Animation Scene Plane Design Based on Virtual Reality Technology

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The 2020 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy (SPIOT 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1283))

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Abstract

Since it is difficult for the current method to acquire the complete and correct information of the 3D animation scene, and exists the problems of the poor continuity of 3D animation scene and complex computation, a graphic design method of 3D animation scene based on virtual reality technology is proposed. With the method, the grid nodes representing the depth information of animation scene are established in the space coordinates; the camera coordinate system is transformmed into the world coordinate system to get the depth coordinate values of the candidate grid nodes of the animation scene; the preprocessing for the depth image of animation scene is used to smooth the noise to acquire the 3D point cloud of the animation scene image. According to the relationship between the feature points of animation scene image and 3D point cloud, the 3D feature point of animation scene image is obtained, and the ICP method is used to realize the point cloud accurate matching of the animation scene image to establish the 3D animation scene model. The experimental results show that the method can improve the recon struction accuracy of 3D animation scene effectively,and has strong real-time performance and high stability.

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References

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Acknowledgements

Henan philosophy and social science planning project “research on the integrated creation of film and television animation based on the central plainsculture” (project no.: 2018BYS010).

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Correspondence to Min Zhang .

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Zhang, M. (2021). 3D Animation Scene Plane Design Based on Virtual Reality Technology. In: MacIntyre, J., Zhao, J., Ma, X. (eds) The 2020 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy. SPIOT 2020. Advances in Intelligent Systems and Computing, vol 1283. Springer, Cham. https://doi.org/10.1007/978-3-030-62746-1_59

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