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Part of the book series: Intelligent Systems Reference Library ((ISRL,volume 196))

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Abstract

Third part of this volume is titled Health and Well-Being. It covers topics ranging from disabled and technology, through to a new technology referred to as Electrorganic and use in music therapy. Autism is in focus of two chapters. It also includes creative work from Mexico where an exhibition reflects on death. The final chapter reports on Cinematic Virtual Reality and sonic interaction design.

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References

  1. Kuo, H.J., Sung, C., Newbutt, N., Politis, Y., Robb, N.: Current trends in technology and wellness for people with disabilities: an analysis of benefit and risk. In: Brooks, A.L., Brahnam, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds.) Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Springer Intelligent Systems Reference Library, vol. 196 (2021)

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  2. Brooks, A.L., Boland, C.J.: Electrorganic technology for inclusive wellbeing in music therapy. In: Brooks, A.L., Brahnam, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds.) Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Springer Intelligent Systems Reference Library, vol. 196 (2021)

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  3. Castillo, R., Rodríguez, A., Orozco, R., Garay, G., Ramos, S., Chávez, M.: Interactive multimedia: a take on traditional day of the dead altars. In: Brooks, A.L., Brahnam, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds.) Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Springer Intelligent Systems Reference Library, vol. 196 (2021)

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  4. Magkafa, D., Newbutt, N., Palmer, M.: Implementing co-design practices for the development of a museum interface for autistic children. In: Brooks, A.L., Brahnam, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds.) Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Springer Intelligent Systems Reference Library, vol. 196 (2021)

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  10. Andersen, L., Andersen, N., Adjorlu, A., Serafin, S.: Combining cinematic virtual reality and sonic interaction design in exposure therapy for children with autism. In: Brooks, A.L., Brahnam, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds.) Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Springer Intelligent Systems Reference Library, vol. 196 (2021)

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Acknowledgements

Acknowledgements are to the authors of these chapters in this opening part of the book. Their contribution is cited in each review snippet and also in the reference list to support reader cross-reference. However, the references are without page numbers as they are not known at this time of writing. Further information will be available at the Springer site for the book/chapter.

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Correspondence to Anthony Lewis Brooks .

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Brooks, A.L. (2021). Health and Well-Being. In: Brooks, A.L., Brahman, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds) Recent Advances in Technologies for Inclusive Well-Being. Intelligent Systems Reference Library, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-030-59608-8_18

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