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XR Accessibility – Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments

Introduction to the Special Thematic Session

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Computers Helping People with Special Needs (ICCHP 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12376))

Abstract

XR is an acronym used to refer to the spectrum of hardware, software applications, and techniques used for virtual reality or immersive environments, augmented or mixed reality and other related technologies. The special thematic session on ‘XR Accessibility’ explores current research and development as well as presenting diverse approaches to meeting real user needs in immersive environments. The contributed research papers range from using spatial sound for object location and interaction for blind users, to alternative symbolic representation of information, Augmented Reality (AR) used in rehabilitation for stroke patients and vocational skills training for students with intellectual disabilities. The session also explores what we can learn from previous research into immersive environments – looks at opportunities for future research and collectively explores how we can together iterate accessibility standards.

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References

  1. W3C Web content accessibility guidelines 2.1. https://www.w3.org/TR/WCAG21/. Accessed 11 Jun 2020

  2. W3C Web accessibility initiative (WAI) - XR accessibility user requirements. https://www.w3.org/TR/xaur/. Accessed 11 Jun 2020

  3. WebXR standards and accessibility architecture https://www.w3.org/WAI/APA/wiki/WebXR_Standards_and_Accessibility_Architecture_Issues. Accessed 11 Jun 2020

  4. Phillips, B., Zhao, H.: Predictors of Assistive Technology Abandonment. Assistive Technology: The Official Journal of RESNA 5(1), 36–45 (1993). https://www.researchgate.net/publication/13125783_Predictors_of_Assistive_Technology_Abandonment

  5. AlMousa, M., Al-Khalifa, H., AlSobayel, H.: Move-IT: a virtual reality game for upper limb stroke rehabilitation patients. In: ICCHP 2020 17th International Conference on Computers Helping People with Special Needs Proceedings

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Correspondence to Joshue O Connor .

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O Connor, J., Abou-Zahra, S., Covarrubias Rodriguez, M., Aruanno, B. (2020). XR Accessibility – Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments. In: Miesenberger, K., Manduchi, R., Covarrubias Rodriguez, M., Peňáz, P. (eds) Computers Helping People with Special Needs. ICCHP 2020. Lecture Notes in Computer Science(), vol 12376. Springer, Cham. https://doi.org/10.1007/978-3-030-58796-3_15

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  • DOI: https://doi.org/10.1007/978-3-030-58796-3_15

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-58795-6

  • Online ISBN: 978-3-030-58796-3

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