Abstract
The virtual reality (VR) market has been expanding fast with the extraordinary progress of relevant hardware and software. Particularly, with the commercialization of standalone head-mounted display (HMD) devices in the recent years, there has been an increasing amount of interest in interfaces providing more expanded and sensual information to users. To intensify user immersion in a VR space, it is necessary to provide physical sense information similar to a real world. However, the sense information provided to users is limited to mostly simple vibration or force feedback, and the emotional responses of users have not yet been investigated with respect this information. Therefore, this study presents the approach of providing multimodal sense feedback to a user in a VR space through the “Emoract” interface that can be worn on both hands and also investigates the resulting emotional responses by measuring the user’s biological response signals. All the experiments were conducted using an interactive VR animation “Lonely Noah”. In the VR animation, because the user’s emotional response to the user’s sensory response changes depending on the story and situation, there is an effective interaction with vibration sensations such as the existing VR interface, and there is an effective iteration with context-based multi-modal sensory feedback rather than vibration.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Gartner, Gartner Top 10 Strategic Technology Trends for 2019 (2018)
Burdea, G.C., Coiffet, P.: Virtual Reality Technology. Wiley, New York (1980)
Minsky, M.: Telepresence: a Manifesto. Omni Magazine, pp. 44–52 (1980)
Tachi, S.: Telexistence. World Scientific Publishing Company, Singapore (2009)
Guizzo, E.: When my avatar went to work. IEEE Spectrum 9, 24–30 (2010)
Lombard, M., Ditton, T.: At the heart of it all: the concept of presence. J. Comput. Mediated Commun. 3(2), JCMC321 (1997)
Gupta, R., Sheridan, T., Whitney, D.: Experiments using multimodal virtual environments in design for assembly analysis. Presence 6, Article 3, 318–338 (1997)
Kang, J., Lee, J., Jin, S.: Personal sensory VR interface utilizing wearable technology. In: 2018 International Conference on Information and Communication Technology Convergence (ICTC), pp. 546–548 (2018)
Choi, I., Hawkes, E.W., Christensen, D.L., Ploch, C.J., Follmer, S.: Wolverine: a wearable haptic interface for grasping in virtual reality. In: 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 986–993 (2016)
Teslasuit. https://teslasuit.io/. Accessed 21 Sept 2019
VR free Glove. http://www.sensoryx.com/product/vrfree_glove_system/. Accessed 11 Aug 2019
Jacob, R.J., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., Zigelbaum, J.: Reality-based interaction: a framework for post-WIMP interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 201–210. ACM (2008)
Kang, J., Lim, J., Kim, C.: Emotion collector, a wearable multi-sensor band to recognize fear. J. Intell. Fuzzy Syst. 1–7 (2018, preprint)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Kang, J. (2020). Emotional Effect of Multimodal Sense Interaction in a Virtual Reality Space Using Wearable Technology. In: Arai, K., Kapoor, S., Bhatia, R. (eds) Intelligent Computing. SAI 2020. Advances in Intelligent Systems and Computing, vol 1229. Springer, Cham. https://doi.org/10.1007/978-3-030-52246-9_37
Download citation
DOI: https://doi.org/10.1007/978-3-030-52246-9_37
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-52245-2
Online ISBN: 978-3-030-52246-9
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)