Abstract
This paper introduces the open-source software project, Brain Simulator II, simplifying experimentation into various facets of AGI. The software seamlessly marries spiking neural networks with symbolic AI algorithms. It supports a large array of simple neurons (of various models) and groups of neurons collected into “Modules”, backed by custom software. 3D and 2D simulators allow a virtual entity to move about, have binocular vision and touch, and merge this information with spoken input. Information is captured in a Universal Knowledge Store module which represents information in links between nodes. Continuing development will enhance these capabilities.
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Simon, C.J. (2020). New Brain Simulator II Open-Source Software. In: Goertzel, B., Panov, A., Potapov, A., Yampolskiy, R. (eds) Artificial General Intelligence. AGI 2020. Lecture Notes in Computer Science(), vol 12177. Springer, Cham. https://doi.org/10.1007/978-3-030-52152-3_33
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DOI: https://doi.org/10.1007/978-3-030-52152-3_33
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