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Games, Puzzles and Treewidth

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Treewidth, Kernels, and Algorithms

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 12160))

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Abstract

We discuss some results on the complexity of games and puzzles. In particular, we focus on the relationship between bounded treewidth and the (in-)tractability of games and puzzles in which graphs play a role. We discuss some general methods which are good starting points for finding complexity proofs for games and puzzles.

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Notes

  1. 1.

    Unless .

  2. 2.

    E.g., a formula of the form \(\exists _{x_1}\forall _{x_2}\exists _{x_3}\cdots \forall _{x_n} \phi (x_1,x_2,\ldots ,x_n)\), where \(\phi \) is an unquantified boolean formula over binary variables \(x_1,\ldots ,x_n\).

  3. 3.

    A pressure plate, as opposed to a button, is a game element that the player cannot avoid triggering if traversed.

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Correspondence to Tom C. van der Zanden .

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van der Zanden, T.C. (2020). Games, Puzzles and Treewidth. In: Fomin, F.V., Kratsch, S., van Leeuwen, E.J. (eds) Treewidth, Kernels, and Algorithms. Lecture Notes in Computer Science(), vol 12160. Springer, Cham. https://doi.org/10.1007/978-3-030-42071-0_17

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  • DOI: https://doi.org/10.1007/978-3-030-42071-0_17

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