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Supporting the Game Construction Process: Development of Artefacts in the Context of a Toolkit to Game Design

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Videogame Sciences and Arts (VJ 2019)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1164))

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Abstract

The Gamers4Nature project aims to deliver a set of strategies to empower and encourage youngsters (upper-secondary and undergraduate students) to actively participate in games creation while raising knowledge about environmental preservation and biodiversity conservation. To accomplish these goals, a Toolkit to Game Design is being created, containing a set of resources and tools aiming to help in the creation of mobile digital games, namely a Game Construction Cards Set. This paper presents the creation process of the project’s general identity and its concept adaptation to the Game Construction Cards Set, which required a deep understanding of the target audience and the development of a strategy to engage the participants in its activities. A general identity was defined, where a specific “language” to reach this audience was designed and a brand to support it was created. This “language” was applied in all graphic materials developed since day one, namely to the Game Construction Cards Set – focus of this paper. The validation of the prototypes was made through focus groups, using an iterative design approach. The focus groups participants’ inputs were integrated in the design and helped with the graphic elements’ evolution, allowing the project to maintain a coherent strategy in all its representations that exceeds its graphic language and a deeper identification with the developed artefacts.

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Acknowledgments

This work is part of the Gamers4Nature project that has the financial support of FCT - Foundation for Science and Technology (Portugal)/ MCTES – Ministry of Science, Technology and Higher Education and FEDER under the PT2020 agreement.

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Correspondence to Mónica Aresta .

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Beça, P., Aresta, M., Santos, R., Veloso, A.I., Gomes, G., Pereira, M. (2019). Supporting the Game Construction Process: Development of Artefacts in the Context of a Toolkit to Game Design. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (eds) Videogame Sciences and Arts. VJ 2019. Communications in Computer and Information Science, vol 1164. Springer, Cham. https://doi.org/10.1007/978-3-030-37983-4_8

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  • DOI: https://doi.org/10.1007/978-3-030-37983-4_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-37982-7

  • Online ISBN: 978-3-030-37983-4

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