Abstract
This study examines the effects of queer theory on the world of games, how heteronormative world-view created a certain space, and how this space evolved throughout the history of video games. queer theory, which is the subject of the study, is examined through major indie game titles, especially by people who identify themselves as queer and/or those utilizing queer perspective. Another aim of this study is to examine differences between LGBT character representation in AAA game titles and games produced by queer game developers. As a means to achieve this, “Comparative research” methodology will be utilized on AAA titles and indie games, and differences between them will be analyzed. Comparison will take place between AAA titles such as Dragon Age, Mass Effect, and The Sims and indie titles that came to the fore especially after 2010 such as Mainichi and Little Witch Story.
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Süngü, E. (2020). Gender Representation and Diversity in Contemporary Video Games. In: Bostan, B. (eds) Game User Experience And Player-Centered Design. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-030-37643-7_17
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