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Selecting the Right Game Concept for Social Simulation of Real-World Systems

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Advances in Social Simulation

Part of the book series: Springer Proceedings in Complexity ((SPCOM))

Abstract

Game theoretical models can be used for social simulation of real-world systems. These models describe the interaction between actors who have to make a decision. Before application of those models, the game concept that describes the situation at hand needs to be selected. Selecting the right game concept is crucial when choosing a model to simulate the process, but not trivial. In this paper we present a taxonomy of game concepts to select a set of suitable models.

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Notes

  1. 1.

    Knowledge about the game and the players in the game is common knowledge [40].

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Acknowledgements

This research is funded, through the Railway Gaming Suite 2 program, by ProRail (the Dutch Railway Infrastructure Manager) and Delft University of Technology.

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Correspondence to Femke Bekius .

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Appendix

Appendix

Table 7.2 List of game concepts

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Bekius, F., Meijer, S. (2020). Selecting the Right Game Concept for Social Simulation of Real-World Systems. In: Verhagen, H., Borit, M., Bravo, G., Wijermans, N. (eds) Advances in Social Simulation. Springer Proceedings in Complexity. Springer, Cham. https://doi.org/10.1007/978-3-030-34127-5_7

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