Abstract
Tetris is a popular videogame developed by Alexey Pajinov, where the player will never win. This special feature makes it a popular reason to be used in Artificial Intelligence and Computational Intelligence techniques research to study the improvement in a game’s performance. In this work, a genetic algorithms based approach will be presented, applying it to a game engine with some of the modern Tetris’ gameplay features, where the objective is to observe the game agent performance in various test scenarios. The obtained results show the feasibility of using AI as a player in a game of Tetris.
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Quintero Lorza, D.P., Duque Méndez, N.D., Gómez Soto, J.A. (2020). GLORIA: A Genetic Algorithms Approach to Tetris. In: Nummenmaa, J., Pérez-González, F., Domenech-Lega, B., Vaunat, J., Oscar Fernández-Peña, F. (eds) Advances and Applications in Computer Science, Electronics and Industrial Engineering. CSEI 2019. Advances in Intelligent Systems and Computing, vol 1078. Springer, Cham. https://doi.org/10.1007/978-3-030-33614-1_8
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DOI: https://doi.org/10.1007/978-3-030-33614-1_8
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