Skip to main content

A Comparison of Heart Rate in Normal Physical Activity vs. Immersive Virtual Reality Exergames

  • Conference paper
  • First Online:
Human Systems Engineering and Design II (IHSED 2019)

Abstract

Regular physical exercise helps to maintain a good physical condition besides a healthy life, but the new working conditions and the needs of modern man makes hard to practice a sport, so a new tendency to practice sports periodically are the exergames, based in the immersive virtual reality, to allow new possibilities of games with different levels of physical activity. This work focuses on the comparison of the heart rate generated through normal physical activity compared with the obtained through by an immersive exergame, the physical activity employed was table tennis and the application was implement in the Gear VR with controller. The application was develop in Unity, using a mobile device compatible with virtual reality, and a Mi band 3 sensor, which acquires heart rate data. Finally, results indicated a decrease in heart rate in the case of the exergames, demonstrating that this technology does not substitute conventional physical activity in spite of the benefits, although the usability test was satisfactory.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 229.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 299.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Gross, A.C., Kaizer, A.M., Ryder, J.R., Fox, C.K., Rudser, K.D., Dengel, D.R., Kelly, A.S.: Relationships of anxiety and depression with cardiovascular health in youth with normal weight to severe obesity. J. Pediatr. 199, 85–91 (2018). https://doi.org/10.1016/j.jpeds.2018.03.059

    Article  Google Scholar 

  2. Schubert, M.M., Desbrow, B., Sabapathy, S., Leveritt, M.: Acute exercise and subsequent energy intake. A meta-analysis. Appetite 63, 92–104 (2013). https://doi.org/10.1016/j.appet.2012.12.010

    Article  Google Scholar 

  3. Xia, J.Y., Lloyd-Jones, D.M., Khan, S.S.: Association of body mass index with mortality in cardiovascular disease: new insights into the obesity paradox from multiple perspectives. Trends Cardiovasc. Med. 29, 220–225 (2019). https://doi.org/10.1016/j.tcm.2018.08.006

    Article  Google Scholar 

  4. Muñoz, J.E., Villada, J.F., Giraldo Trujillo, J.C.: Exergames: una herramienta tecnológica para la actividad física TT - exergames: a technological tool for the physical activity abstract. Rev. Médica Risaralda. 19, 126–130 (2013)

    Google Scholar 

  5. Staiano, A.E., Calvert, S.L.: The promise of exergames as tools to measure physical health. Entertain. Comput. 2, 17–21 (2011). https://doi.org/10.1016/j.entcom.2011.03.008

    Article  Google Scholar 

  6. Rhodes, R.E., Beauchamp, M.R., Blanchard, C.M., Bredin, S.S.D., Warburton, D.E.R., Maddison, R.: Predictors of stationary cycling exergame use among inactive children in the family home. Psychol. Sport Exerc. 41, 181–190 (2019). https://doi.org/10.1016/j.psychsport.2018.03.009

    Article  Google Scholar 

  7. Gao, Z., Zeng, N., Pope, Z.C., Wang, R., Yu, F.: Effects of exergaming on motor skill competence, perceived competence, and physical activity in preschool children. J. Sport Heal. Sci. 8, 106–113 (2019). https://doi.org/10.1016/j.jshs.2018.12.001

    Article  Google Scholar 

  8. Ribas, C.G., Alves da Silva, L., Corrêa, M.R., Teive, H.G., Valderramas, S.: Effectiveness of exergaming in improving functional balance fatigue and quality of life in Parkinsons disease a pilot randomized controlled trial. Park. Relat. Disord. 38, 13–18 (2017)

    Article  Google Scholar 

  9. Choi, S.D., Guo, L., Kang, D., Xiong, S.: Exergame technology and interactive interventions for elderly fall prevention: a systematic literature review. Appl. Ergon. 65, 570–581 (2017). https://doi.org/10.1016/j.apergo.2016.10.013

    Article  Google Scholar 

  10. Soltani, P., Figueiredo, P., Fernandes, R.J., Vilas-Boas, J.P.: Muscle activation behavior in a swimming exergame: differences by experience and gaming velocity. Physiol. Behav. 181, 23–28 (2017). https://doi.org/10.1016/j.physbeh.2017.09.001

    Article  Google Scholar 

  11. Huang, H.C., Wong, M.K., Lu, J., Huang, W.F., Teng, C.I.: Can using exergames improve physical fitness? A 12-week randomized controlled trial. Comput. Human Behav. 70, 310–316 (2017). https://doi.org/10.1016/j.chb.2016.12.086

    Article  Google Scholar 

  12. Li, B.J., Lwin, M.O.: Player see, player do: testing an exergame motivation model based on the influence of the self avatar. Comput. Human Behav. 59, 350–357 (2016). https://doi.org/10.1016/j.chb.2016.02.034

    Article  Google Scholar 

  13. Mills, A., Rosenberg, M., Stratton, G., Carter, H.H., Spence, A.L., Pugh, C.J.A., Green, D.J., Naylor, L.H.: The effect of exergaming on vascular function in children. J. Pediatr. 163, 806–810 (2013). https://doi.org/10.1016/j.jpeds.2013.03.076

    Article  Google Scholar 

  14. Faust, O., Acharya, U.R., Ma, J., Choo, L., Tamura, T., Polytechnic, N.A.: Compressed sampling for heart rate monitoring. Comput. Methods Programs Biomed. 108, 1191–1198 (2012). https://doi.org/10.1016/j.cmpb.2012.06.002

    Article  Google Scholar 

  15. Quevedo, W.X., Benavides, O.J., Rocha, V.A., Gallardo, C.M., Acosta, A.G., Tapia, J.C., Andaluz, V.H.: Market study of durable consumer products in multi-user virtual environments. In: De Paolis, L., Bourdot, P. (eds.) Augment Reality, Virtual Reality, Computer Graphics. AVR 2018. Lecture Notes in Computer Science, pp. 86–100. Springer, Cham (2018)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to José Varela-Aldás .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Varela-Aldás, J., Fuentes, E.M., Palacios-Navarro, G., García-Magariño, I. (2020). A Comparison of Heart Rate in Normal Physical Activity vs. Immersive Virtual Reality Exergames. In: Ahram, T., Karwowski, W., Pickl, S., Taiar, R. (eds) Human Systems Engineering and Design II. IHSED 2019. Advances in Intelligent Systems and Computing, vol 1026. Springer, Cham. https://doi.org/10.1007/978-3-030-27928-8_104

Download citation

Publish with us

Policies and ethics