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Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned

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E-Learning and Games (Edutainment 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11462))

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Abstract

In this paper, the design and development of the ARGBL multiplayer game is shown and lessons learned for each of the design and development stages, are stated with recommendations for future ARGBL multiplayer projects.

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References

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Acknowledgments

Thanks to the teachers and students who participated on this project. SmartSchool Project. Mobile and Interactive Environment for supporting learning processes. ID. 4565 - University of Cauca.

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Correspondence to Andrea Ortiz .

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Ortiz, A., Vitery, C., González, C., Tobar, H. (2019). Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned. In: El Rhalibi, A., Pan, Z., Jin, H., Ding, D., Navarro-Newball, A., Wang, Y. (eds) E-Learning and Games. Edutainment 2018. Lecture Notes in Computer Science(), vol 11462. Springer, Cham. https://doi.org/10.1007/978-3-030-23712-7_4

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  • DOI: https://doi.org/10.1007/978-3-030-23712-7_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-23711-0

  • Online ISBN: 978-3-030-23712-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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