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Create by Doing – Action Sequencing in VR

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Advances in Computer Graphics (CGI 2019)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 11542))

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Abstract

In every virtual reality application, there are actions to perform, often in a logical order. This logical ordering can be a predefined sequence of actions, enriched with the representation of different possibilities, which we refer to as a scenario. Authoring such a scenario for virtual reality is still a difficult task, as it needs both the expertise from the domain expert and the developer. We propose to let the domain expert create in virtual reality the scenario by herself without coding, through the paradigm of creating by doing. The domain expert can run an application, record the sequence of actions as a scenario, and then reuse this scenario for other purposes, such as an automatic replay of the scenario by a virtual actor to check the obtained scenario, the injection of this scenario as a constraint or a guide for a trainee, or the monitoring of the scenario unfolding during a procedure.

This work is part of the ANR-16-FRQC-0004 INTROSPECT project, and the SUNSET project funded by the ANR-10-LABX-07-01 “Investing for the Future” program.

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Correspondence to Flavien Lécuyer .

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Lécuyer, F., Gouranton, V., Reuzeau, A., Gaugne, R., Arnaldi, B. (2019). Create by Doing – Action Sequencing in VR. In: Gavrilova, M., Chang, J., Thalmann, N., Hitzer, E., Ishikawa, H. (eds) Advances in Computer Graphics. CGI 2019. Lecture Notes in Computer Science(), vol 11542. Springer, Cham. https://doi.org/10.1007/978-3-030-22514-8_27

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  • DOI: https://doi.org/10.1007/978-3-030-22514-8_27

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-22513-1

  • Online ISBN: 978-3-030-22514-8

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