Abstract
Augmented Reality (AR) games, in the education sector, have the potential to enable new forms of learning and transform the learning experience. However, it remains unclear how these AR games whose designs are based on diverse game genres can be used to leverage the conventional education process in the context of different theoretical paradigms and models used in learning. This chapter addresses these challenges by providing an analysis of game genres, learning paradigms, theories and models used in different AR games in the field of education. Hence, we present a selected number of previous studies of AR games in the field of education, which are classified by year of publication, school subject, research method, game genres, AR systems, learning environment, learning paradigms and theories, target group(s) and study sample size. The classified data is analysed to identify how AR games designed based on diverse game genres can be used to benefit the educational process in the context of different theoretical paradigms and models used in learning.
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Notes
- 1.
Google Play https://play.google.com/.
- 2.
Apple App store https://www.apple.com/ios/app-store/.
- 3.
Vuforia Software Development Kit https://www.vuforia.com/.
- 4.
Apple ARKit https://developer.apple.com/documentation/arkit.
- 5.
Google ARCore https://developers.google.com/ar/.
- 6.
Gartner Hype Cylce for emerging techhnologies 2018, https://www.gartner.com/smarterwithgartner/5-trends-emerge-in-gartner-hype-cycle-for-emerging-technologies-2018/.
- 7.
Google expeditions: https://edu.google.com/products/vr-ar/?modal_active=none.
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Acknowledgements
The authors acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreement 739574) under the Horizon 2020 Widespread-Teaming program and the Republic of Slovenia (Investment funding of the Republic of Slovenia and the European Union of the European regional Development Fund). The research was also supported by Slovenian research agency ARRS (P1–0383 and J1–9186).
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Appendix 1: AR Games in Education
Appendix 1: AR Games in Education
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Weerasinghe, M., Quigley, A., Ducasse, J., Čopič Pucihar, K., Kljun, M. (2019). Educational Augmented Reality Games. In: Geroimenko, V. (eds) Augmented Reality Games II. Springer, Cham. https://doi.org/10.1007/978-3-030-15620-6_1
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