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Abstract

This paper deals with issues related to the representation/visualization of architecture and its narration through the augmented reality tools. Specifically, the possible scenarios and the different strategies to address the problems related to the application of AR platforms in the field of cultural heritage are presented.

Some case studies will be analyzed and the use of augmented reality applied to museums and archaeological sites including the Museum of the Cité de l’architecture et du patrimoine in Paris, the Regional Archaeological Museum A. Salinas in Palermo and the archaeological site of Selinunte.

Thanks to these exemplary cases, the potential and critical aspects of the latest AR technologies developed by Google applied to indoor and outdoor contexts will be analyzed.

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References

  • Cannella M (2018) La realtà aumentata come strumento interattivo per la diffusione della conoscenza: l’isolato urbano FF1 nel Parco Archeologico di Selinunte. In: Rappresentazione/Materiale/Immateriale. Atti del 40° convegno dei docenti della Rappresentazione. Gangemi Editore, Roma, pp 389–396

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Acknowledgements

The activity presented in the paper is part of the research grant supported by University of Venice IUAV and the Archaeological Park of Selinunte.

I thank the architect Chiara Scarnò for providing me with the digital model of the Temple E.

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Correspondence to Mirco Cannella .

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Cannella, M. (2019). The Augmented Reality as an Instrument for the Representation/Visualization of Architecture. In: Luigini, A. (eds) Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2018. Advances in Intelligent Systems and Computing, vol 919. Springer, Cham. https://doi.org/10.1007/978-3-030-12240-9_36

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  • DOI: https://doi.org/10.1007/978-3-030-12240-9_36

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-12239-3

  • Online ISBN: 978-3-030-12240-9

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