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An Authoring Tool for Educators to Make Virtual Labs

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The Challenges of the Digital Transformation in Education (ICL 2018)

Abstract

This paper focuses on the design and implementation of a tool that allows educators to author 3D virtual labs. The methodology followed is based on web 3D frameworks such as three.js and WordPress that allowed us to develop simplified interfaces for modifying Unity3D templates. Two types of templates namely one for Chemistry and one for Wind Energy labs were developed that allow to test the generalization, user-friendliness and usefulness of such an approach. Results have shown that educators are much interested on the general concept, but several improvements should be made towards the user-friendliness and the intuitiveness of the interfaces in order to allow the inexperienced educators in 3D gaming to make such an attempt.

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Notes

  1. 1.

    https://github.com/chandlerprall/Physijs.

  2. 2.

    http://Goedle.io.

References

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  3. Implementation of the educational scenarios and evaluation report, project Deliverable (2018). http://www.envisage-h2020.eu/wp-content/uploads/2017/10/D5.2-Implementation-of-the-educational-scenarios-and-evaluation-report_Final-version_V3.pdf

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Acknowledgements

The research leading to these results has received funding from the European Union H2020 Horizon Programme (2014–2020) under grant agreement 731900, project ENVISAGE (Enhance virtual learning spaces using applied gaming in education).

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Correspondence to Dimitrios Ververidis .

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Ververidis, D. et al. (2019). An Authoring Tool for Educators to Make Virtual Labs. In: Auer, M., Tsiatsos, T. (eds) The Challenges of the Digital Transformation in Education. ICL 2018. Advances in Intelligent Systems and Computing, vol 917. Springer, Cham. https://doi.org/10.1007/978-3-030-11935-5_62

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